mirror of
https://src.fedoraproject.org/rpms/mesa.git
synced 2024-11-24 17:35:18 +00:00
2525 lines
85 KiB
Diff
2525 lines
85 KiB
Diff
diff --git a/Makefile b/Makefile
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index ebc5254..ee40b75 100644
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--- a/Makefile
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+++ b/Makefile
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@@ -174,10 +174,10 @@ ultrix-gcc:
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# Rules for making release tarballs
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-DIRECTORY = Mesa-7.3
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-LIB_NAME = MesaLib-7.3
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-DEMO_NAME = MesaDemos-7.3
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-GLUT_NAME = MesaGLUT-7.3
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+DIRECTORY = Mesa-7.4
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+LIB_NAME = MesaLib-7.4
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+DEMO_NAME = MesaDemos-7.4
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+GLUT_NAME = MesaGLUT-7.4
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MAIN_FILES = \
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$(DIRECTORY)/Makefile* \
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diff --git a/configure.ac b/configure.ac
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index 33c1072..73caf00 100644
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--- a/configure.ac
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+++ b/configure.ac
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@@ -46,10 +46,14 @@ esac
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MKDEP_OPTIONS=-fdepend
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dnl Ask gcc where it's keeping its secret headers
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if test "x$GCC" = xyes; then
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- GCC_INCLUDES=`$CC -print-file-name=include`
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- if test "x$GCC_INCLUDES" != x; then
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- MKDEP_OPTIONS="$MKDEP_OPTIONS -I$GCC_INCLUDES"
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- fi
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+ for dir in include include-fixed; do
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+ GCC_INCLUDES=`$CC -print-file-name=$dir`
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+ if test "x$GCC_INCLUDES" != x && \
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+ test "$GCC_INCLUDES" != "$dir" && \
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+ test -d "$GCC_INCLUDES"; then
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+ MKDEP_OPTIONS="$MKDEP_OPTIONS -I$GCC_INCLUDES"
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+ fi
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+ done
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fi
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AC_SUBST([MKDEP_OPTIONS])
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@@ -362,7 +366,7 @@ default_driver="xlib"
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case "$host_os" in
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linux*)
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case "$host_cpu" in
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- i*86|x86_64|powerpc*) default_driver="dri";;
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+ i*86|x86_64|powerpc*|sparc*) default_driver="dri";;
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esac
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;;
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*freebsd* | dragonfly*)
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diff --git a/docs/relnotes-7.3.html b/docs/relnotes-7.3.html
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index c083fcb..df89884 100644
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--- a/docs/relnotes-7.3.html
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+++ b/docs/relnotes-7.3.html
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@@ -22,13 +22,21 @@ Some drivers don't support all the features required in OpenGL 2.1.
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</p>
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<p>
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See the <a href="install.html">Compiling/Installing page</a> for prerequisites
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-for DRI ardware acceleration.
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+for DRI hardware acceleration.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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-tbd
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+8ed03191432b22d118d88d6db497f304 MesaLib-7.3.tar.gz
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+781e7811a6ed5c97b2b8defefc8ffbc9 MesaLib-7.3.tar.bz2
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+3ccba9a1734ed6d4b3389e1535d90fbf MesaLib-7.3.zip
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+d312e974b31043b13b61bac5fbf00b87 MesaDemos-7.3.tar.gz
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+3f0741394069bdf2329565a387396cda MesaDemos-7.3.tar.bz2
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+4d0887fd4c66a824295cdd619f6d34cb MesaDemos-7.3.zip
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+2d7661b66022bcb8878728f3d5bd33ab MesaGLUT-7.3.tar.gz
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+abe8036a724c1a483bdad6b5a55ddc1a MesaGLUT-7.3.tar.bz2
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+5f247819b47e2a7c62d07a6afe5262fb MesaGLUT-7.3.zip
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</pre>
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diff --git a/docs/relnotes-7.4.html b/docs/relnotes-7.4.html
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new file mode 100644
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index 0000000..8ad23e5
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--- /dev/null
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+++ b/docs/relnotes-7.4.html
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@@ -0,0 +1,79 @@
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+<HTML>
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+
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+<TITLE>Mesa Release Notes</TITLE>
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+
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+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
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+
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+<BODY>
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+
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+<body bgcolor="#eeeeee">
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+
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+<H1>Mesa 7.4 Release Notes / date TBD</H1>
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+
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+<p>
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+Mesa 7.4 is a stable development release fixing bugs since the 7.3 release.
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+</p>
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+<p>
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+Mesa 7.4 implements the OpenGL 2.1 API, but the version reported by
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+glGetString(GL_VERSION) depends on the particular driver being used.
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+Some drivers don't support all the features required in OpenGL 2.1.
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+</p>
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+<p>
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+See the <a href="install.html">Compiling/Installing page</a> for prerequisites
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+for DRI ardware acceleration.
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+</p>
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+
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+
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+<h2>MD5 checksums</h2>
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+<pre>
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+tbd
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+</pre>
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+
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+
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+<h2>New features</h2>
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+<ul>
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+<li>Added MESA_GLX_FORCE_DIRECT env var for Xlib/software driver
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+<li>GLSL version 1.20 is returnd by the GL_SHADING_LANGUAGE_VERSION query
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+</ul>
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+
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+
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+<h2>Bug fixes</h2>
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+<ul>
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+<li>glGetActiveUniform() returned wrong size for some array types
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+<li>Fixed some error checking in glUniform()
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+<li>Fixed a potential glTexImage('proxy target') segfault
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+<li>Fixed bad reference counting for 1D/2D texture arrays
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+<li>Fixed VBO + glPush/PopClientAttrib() bug #19835
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+<li>Assorted i965 driver bug fixes
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+<li>Fixed a Windows compilation failure in s_triangle.c
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+<li>Fixed a GLSL array indexing bug
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+<li>Fixes for building on Haiku
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+</ul>
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+
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+<h2>Changes</h2>
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+<ul>
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+</ul>
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+
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+
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+
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+<h2>Driver Status</h2>
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+
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+<pre>
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+Driver Status
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+---------------------- ----------------------
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+DRI drivers varies with the driver
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+XMesa/GLX (on Xlib) implements OpenGL 2.1
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+OSMesa (off-screen) implements OpenGL 2.1
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+Windows/Win32 implements OpenGL 2.1
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+Glide (3dfx Voodoo1/2) implements OpenGL 1.3
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+SVGA unsupported
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+Wind River UGL unsupported
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+DJGPP unsupported
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+GGI unsupported
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+BeOS unsupported
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+Allegro unsupported
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+D3D unsupported
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+</pre>
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+
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+</body>
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+</html>
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diff --git a/docs/relnotes.html b/docs/relnotes.html
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index 020e485..61c6a20 100644
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--- a/docs/relnotes.html
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+++ b/docs/relnotes.html
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@@ -20,6 +20,7 @@ The release notes summarize what's new or changed in each Mesa release.
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</p>
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<UL>
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+<LI><A HREF="relnotes-7.4.html">7.4 release notes</A>
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<LI><A HREF="relnotes-7.3.html">7.3 release notes</A>
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<LI><A HREF="relnotes-7.2.html">7.2 release notes</A>
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<LI><A HREF="relnotes-7.1.html">7.1 release notes</A>
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diff --git a/docs/xlibdriver.html b/docs/xlibdriver.html
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index d95f4d5..029e2b1 100644
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|
--- a/docs/xlibdriver.html
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|
+++ b/docs/xlibdriver.html
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@@ -169,6 +169,20 @@ the Gamma FAQ</a>
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</p>
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+<H2>Direct Rendering Flag</H2>
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+<p>
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+Some applications won't run with indirect rendering contexts (which is
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+what the Xlib driver supports).
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+To force the glXIsDirect() query to return True, set the MESA_GLX_FORCE_DIRECT
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+environment variable.
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+For example:
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+</p>
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+<pre>
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+ $ export MESA_GLX_FORCE_DIRECT=1
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+</pre>
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+
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+
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+
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<H2>Overlay Planes</H2>
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<p>
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Hardware overlay planes are supported by the Xlib driver. To
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@@ -268,6 +282,8 @@ This extension was added in Mesa 2.6
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MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
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MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
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MESA_GAMMA - gamma correction coefficients (X only)
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+ MESA_GLX_FORCE_DIRECT - report that the driver is direct rendering, even
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+ though it's not.
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</pre>
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|
|
|
|
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diff --git a/include/GL/gl.h b/include/GL/gl.h
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index 3891a71..6b4f3f5 100644
|
|
--- a/include/GL/gl.h
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|
+++ b/include/GL/gl.h
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@@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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- * Version: 6.5.1
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+ * Version: 7.4
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c
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index 096d40f..b4be463 100644
|
|
--- a/progs/glsl/multitex.c
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+++ b/progs/glsl/multitex.c
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@@ -47,9 +47,12 @@ static const char *TexFiles[2] =
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static GLuint Program;
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|
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-static GLfloat Xrot = -90.0, Yrot = .0, Zrot = 0.0;
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+static GLfloat Xrot = 0.0, Yrot = .0, Zrot = 0.0;
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static GLfloat EyeDist = 10;
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static GLboolean Anim = GL_TRUE;
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+static GLboolean UseArrays = GL_TRUE;
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+
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+static GLint VertCoord_attr = -1, TexCoord0_attr = -1, TexCoord1_attr = -1;
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|
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/* value[0] = tex unit */
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@@ -60,32 +63,62 @@ static struct uniform_info Uniforms[] = {
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};
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|
|
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+static const GLfloat Tex0Coords[4][2] = {
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+ { 0.0, 0.0 }, { 2.0, 0.0 }, { 2.0, 2.0 }, { 0.0, 2.0 }
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+};
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+
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+static const GLfloat Tex1Coords[4][2] = {
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+ { 0.0, 0.0 }, { 1.0, 0.0 }, { 1.0, 1.0 }, { 0.0, 1.0 }
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+};
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+
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+static const GLfloat VertCoords[4][2] = {
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+ { -3.0, -3.0 }, { 3.0, -3.0 }, { 3.0, 3.0 }, { -3.0, 3.0 }
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+};
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+
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+
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static void
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-DrawPolygon(GLfloat size)
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+DrawPolygonArray(void)
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{
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- glPushMatrix();
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- glRotatef(90, 1, 0, 0);
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- glNormal3f(0, 0, 1);
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- glBegin(GL_POLYGON);
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+ if (VertCoord_attr >= 0) {
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+ glVertexAttribPointer_func(VertCoord_attr, 2, GL_FLOAT, GL_FALSE,
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+ 0, VertCoords);
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+ glEnableVertexAttribArray_func(VertCoord_attr);
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+ }
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+ else {
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+ glVertexPointer(2, GL_FLOAT, 0, VertCoords);
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+ glEnable(GL_VERTEX_ARRAY);
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+ }
|
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|
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- glMultiTexCoord2f(GL_TEXTURE0, 0, 0);
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- glMultiTexCoord2f(GL_TEXTURE1, 0, 0);
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- glVertex2f(-size, -size);
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+ glVertexAttribPointer_func(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE,
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+ 0, Tex0Coords);
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+ glEnableVertexAttribArray_func(TexCoord0_attr);
|
|
|
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- glMultiTexCoord2f(GL_TEXTURE0, 2, 0);
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- glMultiTexCoord2f(GL_TEXTURE1, 1, 0);
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- glVertex2f( size, -size);
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+ glVertexAttribPointer_func(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE,
|
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+ 0, Tex1Coords);
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+ glEnableVertexAttribArray_func(TexCoord1_attr);
|
|
|
|
- glMultiTexCoord2f(GL_TEXTURE0, 2, 2);
|
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- glMultiTexCoord2f(GL_TEXTURE1, 1, 1);
|
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- glVertex2f( size, size);
|
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+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
+}
|
|
|
|
- glMultiTexCoord2f(GL_TEXTURE0, 0, 2);
|
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- glMultiTexCoord2f(GL_TEXTURE1, 0, 1);
|
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- glVertex2f(-size, size);
|
|
+
|
|
+static void
|
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+DrawPolygonVert(void)
|
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+{
|
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+ GLuint i;
|
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+
|
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+ glBegin(GL_TRIANGLE_FAN);
|
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+
|
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+ for (i = 0; i < 4; i++) {
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+ glVertexAttrib2fv_func(TexCoord0_attr, Tex0Coords[i]);
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+ glVertexAttrib2fv_func(TexCoord1_attr, Tex1Coords[i]);
|
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+
|
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+ if (VertCoord_attr >= 0)
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+ glVertexAttrib2fv_func(VertCoord_attr, VertCoords[i]);
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+ else
|
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+ glVertex2fv(VertCoords[i]);
|
|
+ }
|
|
|
|
glEnd();
|
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- glPopMatrix();
|
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}
|
|
|
|
|
|
@@ -100,7 +133,10 @@ draw(void)
|
|
glRotatef(Yrot, 0, 1, 0);
|
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glRotatef(Xrot, 1, 0, 0);
|
|
|
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- DrawPolygon(3.0);
|
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+ if (UseArrays)
|
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+ DrawPolygonArray();
|
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+ else
|
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+ DrawPolygonVert();
|
|
|
|
glPopMatrix();
|
|
|
|
@@ -123,8 +159,11 @@ key(unsigned char k, int x, int y)
|
|
(void) x;
|
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(void) y;
|
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switch (k) {
|
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- case ' ':
|
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case 'a':
|
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+ UseArrays = !UseArrays;
|
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+ printf("Arrays: %d\n", UseArrays);
|
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+ break;
|
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+ case ' ':
|
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Anim = !Anim;
|
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if (Anim)
|
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glutIdleFunc(idle);
|
|
@@ -232,6 +271,13 @@ CreateProgram(const char *vertProgFile, const char *fragProgFile,
|
|
|
|
InitUniforms(program, uniforms);
|
|
|
|
+ TexCoord0_attr = glGetAttribLocation_func(program, "TexCoord0");
|
|
+ TexCoord1_attr = glGetAttribLocation_func(program, "TexCoord1");
|
|
+ VertCoord_attr = glGetAttribLocation_func(program, "VertCoord");
|
|
+ printf("TexCoord0_attr = %d\n", TexCoord0_attr);
|
|
+ printf("TexCoord1_attr = %d\n", TexCoord1_attr);
|
|
+ printf("VertCoord_attr = %d\n", VertCoord_attr);
|
|
+
|
|
return program;
|
|
}
|
|
|
|
diff --git a/progs/glsl/multitex.vert b/progs/glsl/multitex.vert
|
|
index 5518ca1..4fae3b7 100644
|
|
--- a/progs/glsl/multitex.vert
|
|
+++ b/progs/glsl/multitex.vert
|
|
@@ -2,9 +2,13 @@
|
|
// Brian Paul
|
|
|
|
|
|
+attribute vec4 TexCoord0, TexCoord1;
|
|
+attribute vec4 VertCoord;
|
|
+
|
|
void main()
|
|
{
|
|
- gl_TexCoord[0] = gl_MultiTexCoord0;
|
|
- gl_TexCoord[1] = gl_MultiTexCoord1;
|
|
- gl_Position = ftransform();
|
|
+ gl_TexCoord[0] = TexCoord0;
|
|
+ gl_TexCoord[1] = TexCoord1;
|
|
+ // note: may use gl_Vertex or VertCoord here for testing:
|
|
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
|
|
}
|
|
diff --git a/progs/util/extfuncs.h b/progs/util/extfuncs.h
|
|
index cf6b29d..070414e 100644
|
|
--- a/progs/util/extfuncs.h
|
|
+++ b/progs/util/extfuncs.h
|
|
@@ -46,6 +46,13 @@ static PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f_func = NULL;
|
|
static PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f_func = NULL;
|
|
static PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f_func = NULL;
|
|
static PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f_func = NULL;
|
|
+static PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv_func = NULL;
|
|
+static PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv_func = NULL;
|
|
+static PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv_func = NULL;
|
|
+static PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv_func = NULL;
|
|
+static PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer_func = NULL;
|
|
+static PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray_func = NULL;
|
|
+static PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray_func = NULL;
|
|
|
|
/* OpenGL 2.1 */
|
|
static PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv_func = NULL;
|
|
@@ -126,6 +133,14 @@ GetExtensionFuncs(void)
|
|
glVertexAttrib2f_func = (PFNGLVERTEXATTRIB2FPROC) glutGetProcAddress("glVertexAttrib2f");
|
|
glVertexAttrib3f_func = (PFNGLVERTEXATTRIB3FPROC) glutGetProcAddress("glVertexAttrib3f");
|
|
glVertexAttrib4f_func = (PFNGLVERTEXATTRIB4FPROC) glutGetProcAddress("glVertexAttrib4f");
|
|
+ glVertexAttrib1fv_func = (PFNGLVERTEXATTRIB1FVPROC) glutGetProcAddress("glVertexAttrib1fv");
|
|
+ glVertexAttrib2fv_func = (PFNGLVERTEXATTRIB2FVPROC) glutGetProcAddress("glVertexAttrib2fv");
|
|
+ glVertexAttrib3fv_func = (PFNGLVERTEXATTRIB3FVPROC) glutGetProcAddress("glVertexAttrib3fv");
|
|
+ glVertexAttrib4fv_func = (PFNGLVERTEXATTRIB4FVPROC) glutGetProcAddress("glVertexAttrib4fv");
|
|
+
|
|
+ glVertexAttribPointer_func = (PFNGLVERTEXATTRIBPOINTERPROC) glutGetProcAddress("glVertexAttribPointer");
|
|
+ glEnableVertexAttribArray_func = (PFNGLENABLEVERTEXATTRIBARRAYPROC) glutGetProcAddress("glEnableVertexAttribArray");
|
|
+ glDisableVertexAttribArray_func = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) glutGetProcAddress("glDisableVertexAttribArray");
|
|
|
|
/* OpenGL 2.1 */
|
|
glUniformMatrix2x3fv_func = (PFNGLUNIFORMMATRIX2X3FVPROC) glutGetProcAddress("glUniformMatrix2x3fv");
|
|
diff --git a/progs/xdemos/glxpixmap.c b/progs/xdemos/glxpixmap.c
|
|
index 9db4df2..e1abd22 100644
|
|
--- a/progs/xdemos/glxpixmap.c
|
|
+++ b/progs/xdemos/glxpixmap.c
|
|
@@ -178,6 +178,7 @@ int main( int argc, char *argv[] )
|
|
glColor3f( 0.0, 1.0, 1.0 );
|
|
glRectf( -0.75, -0.75, 0.75, 0.75 );
|
|
glFlush();
|
|
+ glXWaitGL();
|
|
|
|
XMapWindow( dpy, win );
|
|
|
|
diff --git a/src/glx/x11/dri2_glx.c b/src/glx/x11/dri2_glx.c
|
|
index 2bee677..639aa19 100644
|
|
--- a/src/glx/x11/dri2_glx.c
|
|
+++ b/src/glx/x11/dri2_glx.c
|
|
@@ -60,6 +60,9 @@ struct __GLXDRIdisplayPrivateRec {
|
|
int driMajor;
|
|
int driMinor;
|
|
int driPatch;
|
|
+
|
|
+ unsigned long configureSeqno;
|
|
+ Bool (*oldConfigProc)(Display *, XEvent *, xEvent *);
|
|
};
|
|
|
|
struct __GLXDRIcontextPrivateRec {
|
|
@@ -73,6 +76,10 @@ struct __GLXDRIdrawablePrivateRec {
|
|
__DRIbuffer buffers[5];
|
|
int bufferCount;
|
|
int width, height;
|
|
+ unsigned long configureSeqno;
|
|
+ int have_back;
|
|
+ int have_front;
|
|
+ int have_fake_front;
|
|
};
|
|
|
|
static void dri2DestroyContext(__GLXDRIcontext *context,
|
|
@@ -166,6 +173,7 @@ static __GLXDRIdrawable *dri2CreateDrawable(__GLXscreenConfigs *psc,
|
|
pdraw->base.xDrawable = xDrawable;
|
|
pdraw->base.drawable = drawable;
|
|
pdraw->base.psc = psc;
|
|
+ pdraw->configureSeqno = ~0;
|
|
|
|
DRI2CreateDrawable(psc->dpy, xDrawable);
|
|
|
|
@@ -190,6 +198,10 @@ static void dri2CopySubBuffer(__GLXDRIdrawable *pdraw,
|
|
XRectangle xrect;
|
|
XserverRegion region;
|
|
|
|
+ /* Check we have the right attachments */
|
|
+ if (!(priv->have_front && priv->have_back))
|
|
+ return;
|
|
+
|
|
xrect.x = x;
|
|
xrect.y = priv->height - y - height;
|
|
xrect.width = width;
|
|
@@ -208,6 +220,47 @@ static void dri2SwapBuffers(__GLXDRIdrawable *pdraw)
|
|
dri2CopySubBuffer(pdraw, 0, 0, priv->width, priv->height);
|
|
}
|
|
|
|
+static void dri2WaitX(__GLXDRIdrawable *pdraw)
|
|
+{
|
|
+ __GLXDRIdrawablePrivate *priv = (__GLXDRIdrawablePrivate *) pdraw;
|
|
+ XRectangle xrect;
|
|
+ XserverRegion region;
|
|
+
|
|
+ /* Check we have the right attachments */
|
|
+ if (!(priv->have_fake_front && priv->have_front))
|
|
+ return;
|
|
+
|
|
+ xrect.x = 0;
|
|
+ xrect.y = 0;
|
|
+ xrect.width = priv->width;
|
|
+ xrect.height = priv->height;
|
|
+
|
|
+ region = XFixesCreateRegion(pdraw->psc->dpy, &xrect, 1);
|
|
+ DRI2CopyRegion(pdraw->psc->dpy, pdraw->drawable, region,
|
|
+ DRI2BufferFakeFrontLeft, DRI2BufferFrontLeft);
|
|
+ XFixesDestroyRegion(pdraw->psc->dpy, region);
|
|
+}
|
|
+
|
|
+static void dri2WaitGL(__GLXDRIdrawable *pdraw)
|
|
+{
|
|
+ __GLXDRIdrawablePrivate *priv = (__GLXDRIdrawablePrivate *) pdraw;
|
|
+ XRectangle xrect;
|
|
+ XserverRegion region;
|
|
+
|
|
+ if (!(priv->have_fake_front && priv->have_front))
|
|
+ return;
|
|
+
|
|
+ xrect.x = 0;
|
|
+ xrect.y = 0;
|
|
+ xrect.width = priv->width;
|
|
+ xrect.height = priv->height;
|
|
+
|
|
+ region = XFixesCreateRegion(pdraw->psc->dpy, &xrect, 1);
|
|
+ DRI2CopyRegion(pdraw->psc->dpy, pdraw->drawable, region,
|
|
+ DRI2BufferFrontLeft, DRI2BufferFakeFrontLeft);
|
|
+ XFixesDestroyRegion(pdraw->psc->dpy, region);
|
|
+}
|
|
+
|
|
static void dri2DestroyScreen(__GLXscreenConfigs *psc)
|
|
{
|
|
/* Free the direct rendering per screen data */
|
|
@@ -223,9 +276,30 @@ dri2GetBuffers(__DRIdrawable *driDrawable,
|
|
int *out_count, void *loaderPrivate)
|
|
{
|
|
__GLXDRIdrawablePrivate *pdraw = loaderPrivate;
|
|
+ __GLXdisplayPrivate *dpyPriv = __glXInitialize(pdraw->base.psc->dpy);
|
|
+ __GLXDRIdisplayPrivate *pdp = (__GLXDRIdisplayPrivate *)dpyPriv->dri2Display;
|
|
DRI2Buffer *buffers;
|
|
int i;
|
|
|
|
+ /**
|
|
+ * Check if a ConfigureNotify has come in since we last asked for the
|
|
+ * buffers associated with this drawable. If not, we can assume that they're
|
|
+ * the same set at glViewport time, and save a synchronous round-trip to the
|
|
+ * X Server.
|
|
+ */
|
|
+ if (pdraw->configureSeqno == pdp->configureSeqno &&
|
|
+ count == pdraw->bufferCount) {
|
|
+ for (i = 0; i < count; i++) {
|
|
+ if (pdraw->buffers[i].attachment != attachments[i])
|
|
+ break;
|
|
+ }
|
|
+ if (i == count) {
|
|
+ *out_count = pdraw->bufferCount;
|
|
+ return pdraw->buffers;
|
|
+ }
|
|
+ }
|
|
+ pdraw->configureSeqno = pdp->configureSeqno;
|
|
+
|
|
buffers = DRI2GetBuffers(pdraw->base.psc->dpy, pdraw->base.xDrawable,
|
|
width, height, attachments, count, out_count);
|
|
if (buffers == NULL)
|
|
@@ -233,6 +307,10 @@ dri2GetBuffers(__DRIdrawable *driDrawable,
|
|
|
|
pdraw->width = *width;
|
|
pdraw->height = *height;
|
|
+ pdraw->bufferCount = *out_count;
|
|
+ pdraw->have_front = 0;
|
|
+ pdraw->have_fake_front = 0;
|
|
+ pdraw->have_back = 0;
|
|
|
|
/* This assumes the DRI2 buffer attachment tokens matches the
|
|
* __DRIbuffer tokens. */
|
|
@@ -242,6 +320,12 @@ dri2GetBuffers(__DRIdrawable *driDrawable,
|
|
pdraw->buffers[i].pitch = buffers[i].pitch;
|
|
pdraw->buffers[i].cpp = buffers[i].cpp;
|
|
pdraw->buffers[i].flags = buffers[i].flags;
|
|
+ if (pdraw->buffers[i].attachment == __DRI_BUFFER_FRONT_LEFT)
|
|
+ pdraw->have_front = 1;
|
|
+ if (pdraw->buffers[i].attachment == __DRI_BUFFER_FAKE_FRONT_LEFT)
|
|
+ pdraw->have_fake_front = 1;
|
|
+ if (pdraw->buffers[i].attachment == __DRI_BUFFER_BACK_LEFT)
|
|
+ pdraw->have_back = 1;
|
|
}
|
|
|
|
Xfree(buffers);
|
|
@@ -332,6 +416,8 @@ static __GLXDRIscreen *dri2CreateScreen(__GLXscreenConfigs *psc, int screen,
|
|
psp->createContext = dri2CreateContext;
|
|
psp->createDrawable = dri2CreateDrawable;
|
|
psp->swapBuffers = dri2SwapBuffers;
|
|
+ psp->waitGL = dri2WaitGL;
|
|
+ psp->waitX = dri2WaitX;
|
|
|
|
/* DRI2 suports SubBuffer through DRI2CopyRegion, so it's always
|
|
* available.*/
|
|
@@ -359,6 +445,28 @@ static void dri2DestroyDisplay(__GLXDRIdisplay *dpy)
|
|
Xfree(dpy);
|
|
}
|
|
|
|
+/**
|
|
+ * Makes a note on receiving ConfigureNotify that we need to re-check the
|
|
+ * DRI2 buffers, as window sizes may have resulted in reallocation.
|
|
+ */
|
|
+static Bool dri2ConfigureNotifyProc(Display *dpy, XEvent *re, xEvent *event)
|
|
+{
|
|
+ __GLXdisplayPrivate *dpyPriv = __glXInitialize(dpy);
|
|
+ __GLXDRIdisplayPrivate *pdp;
|
|
+ Bool ret;
|
|
+
|
|
+ /* We should always be able to find our pdp, as it only gets torn down
|
|
+ * when the Display is torn down.
|
|
+ */
|
|
+ pdp = (__GLXDRIdisplayPrivate *)dpyPriv->dri2Display;
|
|
+
|
|
+ ret = pdp->oldConfigProc(dpy, re, event);
|
|
+
|
|
+ pdp->configureSeqno = re->xconfigure.serial;
|
|
+
|
|
+ return ret;
|
|
+}
|
|
+
|
|
/*
|
|
* Allocate, initialize and return a __DRIdisplayPrivate object.
|
|
* This is called from __glXInitialize() when we are given a new
|
|
@@ -381,6 +489,9 @@ _X_HIDDEN __GLXDRIdisplay *dri2CreateDisplay(Display *dpy)
|
|
return NULL;
|
|
}
|
|
|
|
+ pdp->oldConfigProc = XESetWireToEvent(dpy, ConfigureNotify,
|
|
+ dri2ConfigureNotifyProc);
|
|
+
|
|
pdp->driPatch = 0;
|
|
|
|
pdp->base.destroyDisplay = dri2DestroyDisplay;
|
|
diff --git a/src/glx/x11/dri_glx.c b/src/glx/x11/dri_glx.c
|
|
index 44724d2..3089aa1 100644
|
|
--- a/src/glx/x11/dri_glx.c
|
|
+++ b/src/glx/x11/dri_glx.c
|
|
@@ -655,6 +655,8 @@ static __GLXDRIscreen *driCreateScreen(__GLXscreenConfigs *psc, int screen,
|
|
psp->createContext = driCreateContext;
|
|
psp->createDrawable = driCreateDrawable;
|
|
psp->swapBuffers = driSwapBuffers;
|
|
+ psp->waitX = NULL;
|
|
+ psp->waitGL = NULL;
|
|
|
|
return psp;
|
|
}
|
|
diff --git a/src/glx/x11/glxclient.h b/src/glx/x11/glxclient.h
|
|
index 16f6074..d37b3ce 100644
|
|
--- a/src/glx/x11/glxclient.h
|
|
+++ b/src/glx/x11/glxclient.h
|
|
@@ -139,6 +139,8 @@ struct __GLXDRIscreenRec {
|
|
void (*swapBuffers)(__GLXDRIdrawable *pdraw);
|
|
void (*copySubBuffer)(__GLXDRIdrawable *pdraw,
|
|
int x, int y, int width, int height);
|
|
+ void (*waitX)(__GLXDRIdrawable *pdraw);
|
|
+ void (*waitGL)(__GLXDRIdrawable *pdraw);
|
|
};
|
|
|
|
struct __GLXDRIcontextRec {
|
|
@@ -602,6 +604,7 @@ extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint,
|
|
const GLvoid *, GLint);
|
|
|
|
/* Initialize the GLX extension for dpy */
|
|
+extern __GLXdisplayPrivate * __glXGetPrivateFromDisplay(Display *dpy);
|
|
extern __GLXdisplayPrivate *__glXInitialize(Display*);
|
|
|
|
/************************************************************************/
|
|
diff --git a/src/glx/x11/glxcmds.c b/src/glx/x11/glxcmds.c
|
|
index c68b6ac..fc0e593 100644
|
|
--- a/src/glx/x11/glxcmds.c
|
|
+++ b/src/glx/x11/glxcmds.c
|
|
@@ -611,11 +611,15 @@ PUBLIC void glXWaitGL(void)
|
|
|
|
#ifdef GLX_DIRECT_RENDERING
|
|
if (gc->driContext) {
|
|
-/* This bit of ugliness unwraps the glFinish function */
|
|
-#ifdef glFinish
|
|
-#undef glFinish
|
|
-#endif
|
|
- glFinish();
|
|
+ int screen;
|
|
+ __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, gc->currentDrawable, &screen);
|
|
+
|
|
+ if ( pdraw != NULL ) {
|
|
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
|
|
+ glFlush();
|
|
+ if (psc->driScreen->waitGL != NULL)
|
|
+ (*psc->driScreen->waitGL)(pdraw);
|
|
+ }
|
|
return;
|
|
}
|
|
#endif
|
|
@@ -647,7 +651,15 @@ PUBLIC void glXWaitX(void)
|
|
|
|
#ifdef GLX_DIRECT_RENDERING
|
|
if (gc->driContext) {
|
|
- XSync(dpy, False);
|
|
+ int screen;
|
|
+ __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, gc->currentDrawable, &screen);
|
|
+
|
|
+ if ( pdraw != NULL ) {
|
|
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
|
|
+ if (psc->driScreen->waitX != NULL)
|
|
+ (*psc->driScreen->waitX)(pdraw);
|
|
+ } else
|
|
+ XSync(dpy, False);
|
|
return;
|
|
}
|
|
#endif
|
|
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
|
|
index ded0796..f990bde 100644
|
|
--- a/src/mesa/drivers/dri/i965/brw_wm.h
|
|
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
|
|
@@ -60,16 +60,16 @@ struct brw_wm_prog_key {
|
|
GLuint aa_dest_stencil_reg:3;
|
|
GLuint dest_depth_reg:3;
|
|
GLuint nr_depth_regs:3;
|
|
- GLuint projtex_mask:8;
|
|
- GLuint shadowtex_mask:8;
|
|
GLuint computes_depth:1; /* could be derived from program string */
|
|
GLuint source_depth_to_render_target:1;
|
|
GLuint flat_shade:1;
|
|
GLuint runtime_check_aads_emit:1;
|
|
|
|
- GLuint yuvtex_mask:8;
|
|
- GLuint yuvtex_swap_mask:8; /* UV swaped */
|
|
- GLuint pad1:16;
|
|
+ GLuint projtex_mask:16;
|
|
+ GLuint shadowtex_mask:16;
|
|
+ GLuint yuvtex_mask:16;
|
|
+ GLuint yuvtex_swap_mask:16; /* UV swaped */
|
|
+ // GLuint pad1:16;
|
|
|
|
GLuint program_string_id:32;
|
|
GLuint origin_x, origin_y;
|
|
diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass0.c b/src/mesa/drivers/dri/i965/brw_wm_pass0.c
|
|
index 205a716..fca7b7a 100644
|
|
--- a/src/mesa/drivers/dri/i965/brw_wm_pass0.c
|
|
+++ b/src/mesa/drivers/dri/i965/brw_wm_pass0.c
|
|
@@ -379,14 +379,22 @@ static void pass0_precalc_mov( struct brw_wm_compile *c,
|
|
{
|
|
const struct prog_dst_register *dst = &inst->DstReg;
|
|
GLuint writemask = inst->DstReg.WriteMask;
|
|
+ struct brw_wm_ref *refs[4];
|
|
GLuint i;
|
|
|
|
/* Get the effect of a MOV by manipulating our register table:
|
|
+ * First get all refs, then assign refs. This ensures that "in-place"
|
|
+ * swizzles such as:
|
|
+ * MOV t, t.xxyx
|
|
+ * are handled correctly. Previously, these two steps were done in
|
|
+ * one loop and the above case was incorrectly handled.
|
|
*/
|
|
for (i = 0; i < 4; i++) {
|
|
- if (writemask & (1<<i)) {
|
|
- pass0_set_fpreg_ref( c, dst->File, dst->Index, i,
|
|
- get_new_ref(c, inst->SrcReg[0], i, NULL));
|
|
+ refs[i] = get_new_ref(c, inst->SrcReg[0], i, NULL);
|
|
+ }
|
|
+ for (i = 0; i < 4; i++) {
|
|
+ if (writemask & (1 << i)) {
|
|
+ pass0_set_fpreg_ref( c, dst->File, dst->Index, i, refs[i]);
|
|
}
|
|
}
|
|
}
|
|
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
|
|
index 048286c..348da34 100644
|
|
--- a/src/mesa/drivers/dri/intel/intel_context.h
|
|
+++ b/src/mesa/drivers/dri/intel/intel_context.h
|
|
@@ -168,6 +168,7 @@ struct intel_context
|
|
|
|
GLint saved_vp_x, saved_vp_y;
|
|
GLsizei saved_vp_width, saved_vp_height;
|
|
+ GLenum saved_matrix_mode;
|
|
} meta;
|
|
|
|
GLint refcount;
|
|
diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c
|
|
index cf2f32d..5e32288 100644
|
|
--- a/src/mesa/drivers/dri/intel/intel_pixel.c
|
|
+++ b/src/mesa/drivers/dri/intel/intel_pixel.c
|
|
@@ -181,6 +181,7 @@ intel_meta_set_passthrough_transform(struct intel_context *intel)
|
|
intel->meta.saved_vp_y = ctx->Viewport.Y;
|
|
intel->meta.saved_vp_width = ctx->Viewport.Width;
|
|
intel->meta.saved_vp_height = ctx->Viewport.Height;
|
|
+ intel->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
|
|
|
|
_mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
|
|
|
|
@@ -202,6 +203,8 @@ intel_meta_restore_transform(struct intel_context *intel)
|
|
_mesa_MatrixMode(GL_MODELVIEW);
|
|
_mesa_PopMatrix();
|
|
|
|
+ _mesa_MatrixMode(intel->meta.saved_matrix_mode);
|
|
+
|
|
_mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
|
|
intel->meta.saved_vp_width, intel->meta.saved_vp_height);
|
|
}
|
|
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
|
|
index 0e83afa..bb36649 100644
|
|
--- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
|
|
+++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
|
|
@@ -92,7 +92,7 @@ intel_texture_drawpixels(GLcontext * ctx,
|
|
return GL_FALSE;
|
|
}
|
|
|
|
- /* We don't have a way to generate fragments with stencil values which *
|
|
+ /* We don't have a way to generate fragments with stencil values which
|
|
* will set the resulting stencil value.
|
|
*/
|
|
if (format == GL_STENCIL_INDEX)
|
|
@@ -225,6 +225,10 @@ intel_stencil_drawpixels(GLcontext * ctx,
|
|
return GL_FALSE;
|
|
}
|
|
|
|
+ /* We don't support stencil testing/ops here */
|
|
+ if (ctx->Stencil.Enabled)
|
|
+ return GL_FALSE;
|
|
+
|
|
/* We use FBOs for our wrapping of the depthbuffer into a color
|
|
* destination.
|
|
*/
|
|
diff --git a/src/mesa/drivers/dri/radeon/radeon_chipset.h b/src/mesa/drivers/dri/radeon/radeon_chipset.h
|
|
index 55a73ea..f6bd1eb 100644
|
|
--- a/src/mesa/drivers/dri/radeon/radeon_chipset.h
|
|
+++ b/src/mesa/drivers/dri/radeon/radeon_chipset.h
|
|
@@ -247,6 +247,9 @@
|
|
#define PCI_CHIP_RS350_7835 0x7835
|
|
#define PCI_CHIP_RS690_791E 0x791E
|
|
#define PCI_CHIP_RS690_791F 0x791F
|
|
+#define PCI_CHIP_RS600_793F 0x793F
|
|
+#define PCI_CHIP_RS600_7941 0x7941
|
|
+#define PCI_CHIP_RS600_7942 0x7942
|
|
#define PCI_CHIP_RS740_796C 0x796C
|
|
#define PCI_CHIP_RS740_796D 0x796D
|
|
#define PCI_CHIP_RS740_796E 0x796E
|
|
@@ -270,6 +273,7 @@ enum {
|
|
CHIP_FAMILY_R420,
|
|
CHIP_FAMILY_RV410,
|
|
CHIP_FAMILY_RS400,
|
|
+ CHIP_FAMILY_RS600,
|
|
CHIP_FAMILY_RS690,
|
|
CHIP_FAMILY_RS740,
|
|
CHIP_FAMILY_RV515,
|
|
diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c
|
|
index 5f32dd5..81337da 100644
|
|
--- a/src/mesa/drivers/dri/radeon/radeon_screen.c
|
|
+++ b/src/mesa/drivers/dri/radeon/radeon_screen.c
|
|
@@ -680,6 +680,12 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv )
|
|
screen->chip_family = CHIP_FAMILY_RS400;
|
|
break;
|
|
|
|
+ case PCI_CHIP_RS600_793F:
|
|
+ case PCI_CHIP_RS600_7941:
|
|
+ case PCI_CHIP_RS600_7942:
|
|
+ screen->chip_family = CHIP_FAMILY_RS600;
|
|
+ break;
|
|
+
|
|
case PCI_CHIP_RS690_791E:
|
|
case PCI_CHIP_RS690_791F:
|
|
screen->chip_family = CHIP_FAMILY_RS690;
|
|
@@ -838,7 +844,7 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv )
|
|
ret = radeonGetParam( sPriv->fd, RADEON_PARAM_FB_LOCATION,
|
|
&temp);
|
|
if (ret) {
|
|
- if (screen->chip_family < CHIP_FAMILY_RS690)
|
|
+ if (screen->chip_family < CHIP_FAMILY_RS600)
|
|
screen->fbLocation = ( INREG( RADEON_MC_FB_LOCATION ) & 0xffff) << 16;
|
|
else {
|
|
FREE( screen );
|
|
@@ -849,7 +855,7 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv )
|
|
screen->fbLocation = (temp & 0xffff) << 16;
|
|
}
|
|
|
|
- if (screen->chip_family >= CHIP_FAMILY_RV515) {
|
|
+ if (screen->chip_family >= CHIP_FAMILY_R300) {
|
|
ret = radeonGetParam( sPriv->fd, RADEON_PARAM_NUM_GB_PIPES,
|
|
&temp);
|
|
if (ret) {
|
|
diff --git a/src/mesa/drivers/x11/fakeglx.c b/src/mesa/drivers/x11/fakeglx.c
|
|
index ea35852..73fde86 100644
|
|
--- a/src/mesa/drivers/x11/fakeglx.c
|
|
+++ b/src/mesa/drivers/x11/fakeglx.c
|
|
@@ -1,8 +1,9 @@
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
- * Version: 7.1
|
|
+ * Version: 7.5
|
|
*
|
|
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
|
|
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
|
|
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
@@ -1392,6 +1393,25 @@ Fake_glXChooseVisual( Display *dpy, int screen, int *list )
|
|
}
|
|
|
|
|
|
+/**
|
|
+ * Init basic fields of a new fake_glx_context.
|
|
+ * If the MESA_GLX_FORCE_DIRECT env var is set, the context will be marked as
|
|
+ * a direct rendering context. Some apps won't run without this.
|
|
+ */
|
|
+static void
|
|
+init_glx_context(struct fake_glx_context *glxCtx, Display *dpy)
|
|
+{
|
|
+ GLboolean direct = _mesa_getenv("MESA_GLX_FORCE_DIRECT") ? GL_TRUE : GL_FALSE;
|
|
+ glxCtx->xmesaContext->direct = direct;
|
|
+ glxCtx->glxContext.isDirect = direct;
|
|
+ glxCtx->glxContext.currentDpy = dpy;
|
|
+ glxCtx->glxContext.xid = (XID) glxCtx; /* self pointer */
|
|
+
|
|
+ assert((void *) glxCtx == (void *) &(glxCtx->glxContext));
|
|
+}
|
|
+
|
|
+
|
|
+
|
|
static GLXContext
|
|
Fake_glXCreateContext( Display *dpy, XVisualInfo *visinfo,
|
|
GLXContext share_list, Bool direct )
|
|
@@ -1430,12 +1450,7 @@ Fake_glXCreateContext( Display *dpy, XVisualInfo *visinfo,
|
|
return NULL;
|
|
}
|
|
|
|
- glxCtx->xmesaContext->direct = GL_FALSE;
|
|
- glxCtx->glxContext.isDirect = GL_FALSE;
|
|
- glxCtx->glxContext.currentDpy = dpy;
|
|
- glxCtx->glxContext.xid = (XID) glxCtx; /* self pointer */
|
|
-
|
|
- assert((void *) glxCtx == (void *) &(glxCtx->glxContext));
|
|
+ init_glx_context(glxCtx, dpy);
|
|
|
|
return (GLXContext) glxCtx;
|
|
}
|
|
@@ -2441,12 +2456,7 @@ Fake_glXCreateNewContext( Display *dpy, GLXFBConfig config,
|
|
return NULL;
|
|
}
|
|
|
|
- glxCtx->xmesaContext->direct = GL_FALSE;
|
|
- glxCtx->glxContext.isDirect = GL_FALSE;
|
|
- glxCtx->glxContext.currentDpy = dpy;
|
|
- glxCtx->glxContext.xid = (XID) glxCtx; /* self pointer */
|
|
-
|
|
- assert((void *) glxCtx == (void *) &(glxCtx->glxContext));
|
|
+ init_glx_context(glxCtx, dpy);
|
|
|
|
return (GLXContext) glxCtx;
|
|
}
|
|
@@ -2664,12 +2674,7 @@ Fake_glXCreateContextWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, int re
|
|
return NULL;
|
|
}
|
|
|
|
- glxCtx->xmesaContext->direct = GL_FALSE;
|
|
- glxCtx->glxContext.isDirect = GL_FALSE;
|
|
- glxCtx->glxContext.currentDpy = dpy;
|
|
- glxCtx->glxContext.xid = (XID) glxCtx; /* self pointer */
|
|
-
|
|
- assert((void *) glxCtx == (void *) &(glxCtx->glxContext));
|
|
+ init_glx_context(glxCtx, dpy);
|
|
|
|
return (GLXContext) glxCtx;
|
|
}
|
|
diff --git a/src/mesa/glapi/glthread.h b/src/mesa/glapi/glthread.h
|
|
index 27ccd2e..8594a90 100644
|
|
--- a/src/mesa/glapi/glthread.h
|
|
+++ b/src/mesa/glapi/glthread.h
|
|
@@ -225,9 +225,21 @@ typedef xmutex_rec _glthread_Mutex;
|
|
*/
|
|
#ifdef BEOS_THREADS
|
|
|
|
+/* Problem with OS.h and this file on haiku */
|
|
+#ifndef __HAIKU__
|
|
#include <kernel/OS.h>
|
|
+#endif
|
|
+
|
|
#include <support/TLS.h>
|
|
|
|
+/* The only two typedefs required here
|
|
+ * this is cause of the OS.h problem
|
|
+ */
|
|
+#ifdef __HAIKU__
|
|
+typedef int32 thread_id;
|
|
+typedef int32 sem_id;
|
|
+#endif
|
|
+
|
|
typedef struct {
|
|
int32 key;
|
|
int initMagic;
|
|
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
|
|
index 825c841..f77d331 100644
|
|
--- a/src/mesa/main/attrib.c
|
|
+++ b/src/mesa/main/attrib.c
|
|
@@ -1275,9 +1275,6 @@ adjust_buffer_object_ref_counts(struct gl_array_attrib *array, GLint step)
|
|
array->ArrayObj->TexCoord[i].BufferObj->RefCount += step;
|
|
for (i = 0; i < VERT_ATTRIB_MAX; i++)
|
|
array->ArrayObj->VertexAttrib[i].BufferObj->RefCount += step;
|
|
-
|
|
- array->ArrayBufferObj->RefCount += step;
|
|
- array->ElementArrayBufferObj->RefCount += step;
|
|
}
|
|
|
|
|
|
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
|
|
index 59fe8e2..df90610 100644
|
|
--- a/src/mesa/main/bufferobj.c
|
|
+++ b/src/mesa/main/bufferobj.c
|
|
@@ -794,6 +794,13 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
|
|
|
|
ASSERT(bufObj->Name == ids[i]);
|
|
|
|
+ if (bufObj->Pointer) {
|
|
+ /* if mapped, unmap it now */
|
|
+ ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
|
|
+ bufObj->Access = GL_READ_WRITE_ARB;
|
|
+ bufObj->Pointer = NULL;
|
|
+ }
|
|
+
|
|
unbind(ctx, &ctx->Array.ArrayObj->Vertex.BufferObj, bufObj);
|
|
unbind(ctx, &ctx->Array.ArrayObj->Normal.BufferObj, bufObj);
|
|
unbind(ctx, &ctx->Array.ArrayObj->Color.BufferObj, bufObj);
|
|
@@ -944,8 +951,10 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
|
|
}
|
|
|
|
if (bufObj->Pointer) {
|
|
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer is mapped)" );
|
|
- return;
|
|
+ /* Unmap the existing buffer. We'll replace it now. Not an error. */
|
|
+ ctx->Driver.UnmapBuffer(ctx, target, bufObj);
|
|
+ bufObj->Access = GL_READ_WRITE_ARB;
|
|
+ bufObj->Pointer = NULL;
|
|
}
|
|
|
|
ASSERT(ctx->Driver.BufferData);
|
|
@@ -1061,11 +1070,8 @@ _mesa_UnmapBufferARB(GLenum target)
|
|
return GL_FALSE;
|
|
}
|
|
|
|
- if (ctx->Driver.UnmapBuffer) {
|
|
- status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );
|
|
- }
|
|
-
|
|
- bufObj->Access = GL_READ_WRITE_ARB; /* initial value, OK? */
|
|
+ status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );
|
|
+ bufObj->Access = GL_READ_WRITE_ARB;
|
|
bufObj->Pointer = NULL;
|
|
|
|
return status;
|
|
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
|
|
index cf1198c..f74576e 100644
|
|
--- a/src/mesa/main/config.h
|
|
+++ b/src/mesa/main/config.h
|
|
@@ -191,7 +191,7 @@
|
|
#define MAX_PROGRAM_CALL_DEPTH 8
|
|
#define MAX_PROGRAM_TEMPS 128
|
|
#define MAX_PROGRAM_ADDRESS_REGS 2
|
|
-#define MAX_UNIFORMS 256 /**< number of vec4 uniforms */
|
|
+#define MAX_UNIFORMS 1024 /**< number of vec4 uniforms */
|
|
#define MAX_VARYING 8 /**< number of float[4] vectors */
|
|
#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
|
|
#define MAX_PROGRAM_INPUTS 32
|
|
diff --git a/src/mesa/main/dlopen.c b/src/mesa/main/dlopen.c
|
|
index becef81..d9d1152 100644
|
|
--- a/src/mesa/main/dlopen.c
|
|
+++ b/src/mesa/main/dlopen.c
|
|
@@ -36,6 +36,15 @@
|
|
#include <dlfcn.h>
|
|
#endif
|
|
|
|
+#if defined(_WIN32)
|
|
+#include <windows.h>
|
|
+#endif
|
|
+
|
|
+#if defined(__HAIKU__)
|
|
+/* for NULL */
|
|
+#include <stdio.h>
|
|
+#endif
|
|
+
|
|
|
|
/**
|
|
* Wrapper for dlopen().
|
|
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
|
|
index 9522f04..97cfa26 100644
|
|
--- a/src/mesa/main/extensions.c
|
|
+++ b/src/mesa/main/extensions.c
|
|
@@ -204,7 +204,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
|
|
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
|
|
#endif
|
|
#if FEATURE_ARB_shading_language_120
|
|
- ctx->Extensions.ARB_shading_language_120 = GL_FALSE; /* not quite done */
|
|
+ ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
|
|
#endif
|
|
ctx->Extensions.ARB_shadow = GL_TRUE;
|
|
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
|
|
@@ -427,7 +427,7 @@ _mesa_enable_2_1_extensions(GLcontext *ctx)
|
|
ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
|
|
#endif
|
|
#ifdef FEATURE_ARB_shading_language_120
|
|
- ctx->Extensions.ARB_shading_language_120 = GL_FALSE; /* not quite done */
|
|
+ ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
|
|
#endif
|
|
}
|
|
|
|
diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
|
|
index 94bf5de..e1008d7 100644
|
|
--- a/src/mesa/main/getstring.c
|
|
+++ b/src/mesa/main/getstring.c
|
|
@@ -84,7 +84,7 @@ compute_version(const GLcontext *ctx)
|
|
ctx->Extensions.ARB_texture_non_power_of_two &&
|
|
ctx->Extensions.EXT_blend_equation_separate);
|
|
const GLboolean ver_2_1 = (ver_2_0 &&
|
|
- /*ctx->Extensions.ARB_shading_language_120 &&*/
|
|
+ ctx->Extensions.ARB_shading_language_120 &&
|
|
ctx->Extensions.EXT_pixel_buffer_object &&
|
|
ctx->Extensions.EXT_texture_sRGB);
|
|
if (ver_2_1)
|
|
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
|
|
index 13b571d..d71d59c 100644
|
|
--- a/src/mesa/main/imports.h
|
|
+++ b/src/mesa/main/imports.h
|
|
@@ -325,7 +325,8 @@ static INLINE int iround(float f)
|
|
}
|
|
#define IROUND(x) iround(x)
|
|
#elif defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) && \
|
|
- (!defined(__BEOS__) || (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95)))
|
|
+ (!(defined(__BEOS__) || defined(__HAIKU__)) || \
|
|
+ (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95)))
|
|
static INLINE int iround(float f)
|
|
{
|
|
int r;
|
|
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
|
|
index 6fe54c7..5284b7d 100644
|
|
--- a/src/mesa/main/state.c
|
|
+++ b/src/mesa/main/state.c
|
|
@@ -173,13 +173,16 @@ update_arrays( GLcontext *ctx )
|
|
}
|
|
|
|
|
|
+/**
|
|
+ * Update the following fields:
|
|
+ * ctx->VertexProgram._Enabled
|
|
+ * ctx->FragmentProgram._Enabled
|
|
+ * ctx->ATIFragmentShader._Enabled
|
|
+ * This needs to be done before texture state validation.
|
|
+ */
|
|
static void
|
|
-update_program(GLcontext *ctx)
|
|
+update_program_enables(GLcontext *ctx)
|
|
{
|
|
- const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
|
|
- const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
|
|
- const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
|
|
-
|
|
/* These _Enabled flags indicate if the program is enabled AND valid. */
|
|
ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
|
|
&& ctx->VertexProgram.Current->Base.Instructions;
|
|
@@ -187,6 +190,29 @@ update_program(GLcontext *ctx)
|
|
&& ctx->FragmentProgram.Current->Base.Instructions;
|
|
ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
|
|
&& ctx->ATIFragmentShader.Current->Instructions[0];
|
|
+}
|
|
+
|
|
+
|
|
+/**
|
|
+ * Update vertex/fragment program state. In particular, update these fields:
|
|
+ * ctx->VertexProgram._Current
|
|
+ * ctx->VertexProgram._TnlProgram,
|
|
+ * These point to the highest priority enabled vertex/fragment program or are
|
|
+ * NULL if fixed-function processing is to be done.
|
|
+ *
|
|
+ * This function needs to be called after texture state validation in case
|
|
+ * we're generating a fragment program from fixed-function texture state.
|
|
+ *
|
|
+ * \return bitfield which will indicate _NEW_PROGRAM state if a new vertex
|
|
+ * or fragment program is being used.
|
|
+ */
|
|
+static GLbitfield
|
|
+update_program(GLcontext *ctx)
|
|
+{
|
|
+ const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
|
|
+ const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
|
|
+ const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
|
|
+ GLbitfield new_state = 0x0;
|
|
|
|
/*
|
|
* Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
|
|
@@ -256,15 +282,23 @@ update_program(GLcontext *ctx)
|
|
|
|
/* Let the driver know what's happening:
|
|
*/
|
|
- if (ctx->FragmentProgram._Current != prevFP && ctx->Driver.BindProgram) {
|
|
- ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
|
|
- (struct gl_program *) ctx->FragmentProgram._Current);
|
|
+ if (ctx->FragmentProgram._Current != prevFP) {
|
|
+ new_state |= _NEW_PROGRAM;
|
|
+ if (ctx->Driver.BindProgram) {
|
|
+ ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
|
|
+ (struct gl_program *) ctx->FragmentProgram._Current);
|
|
+ }
|
|
}
|
|
|
|
- if (ctx->VertexProgram._Current != prevVP && ctx->Driver.BindProgram) {
|
|
- ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
|
|
- (struct gl_program *) ctx->VertexProgram._Current);
|
|
+ if (ctx->VertexProgram._Current != prevVP) {
|
|
+ new_state |= _NEW_PROGRAM;
|
|
+ if (ctx->Driver.BindProgram) {
|
|
+ ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
|
|
+ (struct gl_program *) ctx->VertexProgram._Current);
|
|
+ }
|
|
}
|
|
+
|
|
+ return new_state;
|
|
}
|
|
|
|
|
|
@@ -425,10 +459,29 @@ _mesa_update_state_locked( GLcontext *ctx )
|
|
{
|
|
GLbitfield new_state = ctx->NewState;
|
|
GLbitfield prog_flags = _NEW_PROGRAM;
|
|
+ GLbitfield new_prog_state = 0x0;
|
|
|
|
if (MESA_VERBOSE & VERBOSE_STATE)
|
|
_mesa_print_state("_mesa_update_state", new_state);
|
|
|
|
+ /* Determine which state flags effect vertex/fragment program state */
|
|
+ if (ctx->FragmentProgram._MaintainTexEnvProgram) {
|
|
+ prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR);
|
|
+ }
|
|
+ if (ctx->VertexProgram._MaintainTnlProgram) {
|
|
+ prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
|
|
+ _NEW_TRANSFORM | _NEW_POINT |
|
|
+ _NEW_FOG | _NEW_LIGHT |
|
|
+ _MESA_NEW_NEED_EYE_COORDS);
|
|
+ }
|
|
+
|
|
+ /*
|
|
+ * Now update derived state info
|
|
+ */
|
|
+
|
|
+ if (new_state & prog_flags)
|
|
+ update_program_enables( ctx );
|
|
+
|
|
if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
|
|
_mesa_update_modelview_project( ctx, new_state );
|
|
|
|
@@ -488,19 +541,13 @@ _mesa_update_state_locked( GLcontext *ctx )
|
|
if (new_state & _MESA_NEW_NEED_EYE_COORDS)
|
|
_mesa_update_tnl_spaces( ctx, new_state );
|
|
|
|
- if (ctx->FragmentProgram._MaintainTexEnvProgram) {
|
|
- prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR);
|
|
- }
|
|
- if (ctx->VertexProgram._MaintainTnlProgram) {
|
|
- prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
|
|
- _NEW_TRANSFORM | _NEW_POINT |
|
|
- _NEW_FOG | _NEW_LIGHT |
|
|
- _MESA_NEW_NEED_EYE_COORDS);
|
|
+ if (new_state & prog_flags) {
|
|
+ /* When we generate programs from fixed-function vertex/fragment state
|
|
+ * this call may generate/bind a new program. If so, we need to
|
|
+ * propogate the _NEW_PROGRAM flag to the driver.
|
|
+ */
|
|
+ new_prog_state |= update_program( ctx );
|
|
}
|
|
- if (new_state & prog_flags)
|
|
- update_program( ctx );
|
|
-
|
|
-
|
|
|
|
/*
|
|
* Give the driver a chance to act upon the new_state flags.
|
|
@@ -511,7 +558,8 @@ _mesa_update_state_locked( GLcontext *ctx )
|
|
* Set ctx->NewState to zero to avoid recursion if
|
|
* Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
|
|
*/
|
|
- new_state = ctx->NewState;
|
|
+ out:
|
|
+ new_state = ctx->NewState | new_prog_state;
|
|
ctx->NewState = 0;
|
|
ctx->Driver.UpdateState(ctx, new_state);
|
|
ctx->Array.NewState = 0;
|
|
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
|
|
index 9e968ba..a437b9c 100644
|
|
--- a/src/mesa/main/teximage.c
|
|
+++ b/src/mesa/main/teximage.c
|
|
@@ -2603,7 +2603,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
|
|
1, border)) {
|
|
/* when error, clear all proxy texture image parameters */
|
|
if (texImage)
|
|
- clear_teximage_fields(ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]->Image[0][level]);
|
|
+ clear_teximage_fields(texImage);
|
|
}
|
|
else {
|
|
/* no error, set the tex image parameters */
|
|
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
|
|
index 7848f0b..c937dac 100644
|
|
--- a/src/mesa/main/texobj.c
|
|
+++ b/src/mesa/main/texobj.c
|
|
@@ -979,11 +979,11 @@ _mesa_BindTexture( GLenum target, GLuint texName )
|
|
ASSERT(texUnit->CurrentRect);
|
|
break;
|
|
case GL_TEXTURE_1D_ARRAY_EXT:
|
|
- texUnit->Current1DArray = newTexObj;
|
|
+ _mesa_reference_texobj(&texUnit->Current1DArray, newTexObj);
|
|
ASSERT(texUnit->Current1DArray);
|
|
break;
|
|
case GL_TEXTURE_2D_ARRAY_EXT:
|
|
- texUnit->Current2DArray = newTexObj;
|
|
+ _mesa_reference_texobj(&texUnit->Current2DArray, newTexObj);
|
|
ASSERT(texUnit->Current2DArray);
|
|
break;
|
|
default:
|
|
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
|
|
index 9bfb7e0..7b5d904 100644
|
|
--- a/src/mesa/main/texstate.c
|
|
+++ b/src/mesa/main/texstate.c
|
|
@@ -498,25 +498,27 @@ update_texture_state( GLcontext *ctx )
|
|
texUnit->_ReallyEnabled = 0;
|
|
texUnit->_GenFlags = 0;
|
|
|
|
- /* Get the bitmask of texture enables.
|
|
+ /* Get the bitmask of texture target enables.
|
|
* enableBits will be a mask of the TEXTURE_*_BIT flags indicating
|
|
* which texture targets are enabled (fixed function) or referenced
|
|
* by a fragment shader/program. When multiple flags are set, we'll
|
|
* settle on the one with highest priority (see texture_override below).
|
|
*/
|
|
- if (fprog || vprog) {
|
|
- enableBits = 0x0;
|
|
- if (fprog)
|
|
- enableBits |= fprog->Base.TexturesUsed[unit];
|
|
- if (vprog)
|
|
- enableBits |= vprog->Base.TexturesUsed[unit];
|
|
+ enableBits = 0x0;
|
|
+ if (vprog) {
|
|
+ enableBits |= vprog->Base.TexturesUsed[unit];
|
|
+ }
|
|
+ if (fprog) {
|
|
+ enableBits |= fprog->Base.TexturesUsed[unit];
|
|
}
|
|
else {
|
|
- if (!texUnit->Enabled)
|
|
- continue;
|
|
- enableBits = texUnit->Enabled;
|
|
+ /* fixed-function fragment program */
|
|
+ enableBits |= texUnit->Enabled;
|
|
}
|
|
|
|
+ if (enableBits == 0x0)
|
|
+ continue;
|
|
+
|
|
ASSERT(texUnit->Current1D);
|
|
ASSERT(texUnit->Current2D);
|
|
ASSERT(texUnit->Current3D);
|
|
diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h
|
|
index 3d874c8..84dcb26 100644
|
|
--- a/src/mesa/main/version.h
|
|
+++ b/src/mesa/main/version.h
|
|
@@ -1,6 +1,6 @@
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
- * Version: 7.3
|
|
+ * Version: 7.4
|
|
*
|
|
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
|
|
*
|
|
@@ -29,9 +29,9 @@
|
|
|
|
/* Mesa version */
|
|
#define MESA_MAJOR 7
|
|
-#define MESA_MINOR 3
|
|
+#define MESA_MINOR 4
|
|
#define MESA_PATCH 0
|
|
-#define MESA_VERSION_STRING "7.3"
|
|
+#define MESA_VERSION_STRING "7.4"
|
|
|
|
/* To make version comparison easy */
|
|
#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
|
|
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h
|
|
index 268afc5..0ef0251 100644
|
|
--- a/src/mesa/shader/prog_instruction.h
|
|
+++ b/src/mesa/shader/prog_instruction.h
|
|
@@ -240,12 +240,21 @@ typedef enum prog_opcode {
|
|
|
|
|
|
/**
|
|
+ * Number of bits for the src/dst register Index field.
|
|
+ * This limits the size of temp/uniform register files.
|
|
+ */
|
|
+#define INST_INDEX_BITS 10
|
|
+
|
|
+
|
|
+/**
|
|
* Instruction source register.
|
|
*/
|
|
struct prog_src_register
|
|
{
|
|
GLuint File:4; /**< One of the PROGRAM_* register file values. */
|
|
- GLint Index:9; /**< May be negative for relative addressing. */
|
|
+ GLint Index:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
|
|
+ * May be negative for relative addressing.
|
|
+ */
|
|
GLuint Swizzle:12;
|
|
GLuint RelAddr:1;
|
|
|
|
@@ -289,7 +298,7 @@ struct prog_src_register
|
|
struct prog_dst_register
|
|
{
|
|
GLuint File:4; /**< One of the PROGRAM_* register file values */
|
|
- GLuint Index:8;
|
|
+ GLuint Index:INST_INDEX_BITS; /**< Unsigned, never negative */
|
|
GLuint WriteMask:4;
|
|
GLuint RelAddr:1;
|
|
|
|
@@ -322,8 +331,7 @@ struct prog_dst_register
|
|
*/
|
|
GLuint CondSrc:1;
|
|
/*@}*/
|
|
-
|
|
- GLuint pad:30;
|
|
+ GLuint pad:28;
|
|
};
|
|
|
|
|
|
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
|
|
index 0ec13a4..b67a87f 100644
|
|
--- a/src/mesa/shader/prog_print.c
|
|
+++ b/src/mesa/shader/prog_print.c
|
|
@@ -85,6 +85,9 @@ file_string(enum register_file f, gl_prog_print_mode mode)
|
|
static const char *
|
|
arb_input_attrib_string(GLint index, GLenum progType)
|
|
{
|
|
+ /*
|
|
+ * These strings should match the VERT_ATTRIB_x and FRAG_ATTRIB_x tokens.
|
|
+ */
|
|
const char *vertAttribs[] = {
|
|
"vertex.position",
|
|
"vertex.weight",
|
|
@@ -159,6 +162,9 @@ arb_input_attrib_string(GLint index, GLenum progType)
|
|
static const char *
|
|
arb_output_attrib_string(GLint index, GLenum progType)
|
|
{
|
|
+ /*
|
|
+ * These strings should match the VERT_RESULT_x and FRAG_RESULT_x tokens.
|
|
+ */
|
|
const char *vertResults[] = {
|
|
"result.position",
|
|
"result.color.primary",
|
|
@@ -183,7 +189,12 @@ arb_output_attrib_string(GLint index, GLenum progType)
|
|
};
|
|
const char *fragResults[] = {
|
|
"result.color",
|
|
- "result.depth"
|
|
+ "result.color(half)",
|
|
+ "result.depth",
|
|
+ "result.color[0]",
|
|
+ "result.color[1]",
|
|
+ "result.color[2]",
|
|
+ "result.color[3]"
|
|
};
|
|
|
|
if (progType == GL_VERTEX_PROGRAM_ARB) {
|
|
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
|
|
index d114828..828db38 100644
|
|
--- a/src/mesa/shader/program.c
|
|
+++ b/src/mesa/shader/program.c
|
|
@@ -53,6 +53,15 @@ _mesa_init_program(GLcontext *ctx)
|
|
{
|
|
GLuint i;
|
|
|
|
+ /*
|
|
+ * If this assertion fails, we need to increase the field
|
|
+ * size for register indexes.
|
|
+ */
|
|
+ ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4
|
|
+ <= (1 << INST_INDEX_BITS));
|
|
+ ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4
|
|
+ <= (1 << INST_INDEX_BITS));
|
|
+
|
|
ctx->Program.ErrorPos = -1;
|
|
ctx->Program.ErrorString = _mesa_strdup("");
|
|
|
|
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
|
|
index b3d66c5..28b668d 100644
|
|
--- a/src/mesa/shader/shader_api.c
|
|
+++ b/src/mesa/shader/shader_api.c
|
|
@@ -1,8 +1,9 @@
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
- * Version: 7.2
|
|
+ * Version: 7.5
|
|
*
|
|
* Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
|
|
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
@@ -801,6 +802,27 @@ is_integer_type(GLenum type)
|
|
}
|
|
|
|
|
|
+static GLboolean
|
|
+is_sampler_type(GLenum type)
|
|
+{
|
|
+ switch (type) {
|
|
+ case GL_SAMPLER_1D:
|
|
+ case GL_SAMPLER_2D:
|
|
+ case GL_SAMPLER_3D:
|
|
+ case GL_SAMPLER_CUBE:
|
|
+ case GL_SAMPLER_1D_SHADOW:
|
|
+ case GL_SAMPLER_2D_SHADOW:
|
|
+ case GL_SAMPLER_2D_RECT_ARB:
|
|
+ case GL_SAMPLER_2D_RECT_SHADOW_ARB:
|
|
+ case GL_SAMPLER_1D_ARRAY_EXT:
|
|
+ case GL_SAMPLER_2D_ARRAY_EXT:
|
|
+ return GL_TRUE;
|
|
+ default:
|
|
+ return GL_FALSE;
|
|
+ }
|
|
+}
|
|
+
|
|
+
|
|
static void
|
|
_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
|
|
GLsizei maxLength, GLsizei *length, GLint *size,
|
|
@@ -866,6 +888,7 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
|
|
{
|
|
const struct gl_shader_program *shProg;
|
|
const struct gl_program *prog;
|
|
+ const struct gl_program_parameter *param;
|
|
GLint progPos;
|
|
|
|
shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
|
|
@@ -891,14 +914,30 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
|
|
if (!prog || progPos < 0)
|
|
return; /* should never happen */
|
|
|
|
- if (nameOut)
|
|
- copy_string(nameOut, maxLength, length,
|
|
- prog->Parameters->Parameters[progPos].Name);
|
|
- if (size)
|
|
- *size = prog->Parameters->Parameters[progPos].Size
|
|
- / sizeof_glsl_type(prog->Parameters->Parameters[progPos].DataType);
|
|
- if (type)
|
|
- *type = prog->Parameters->Parameters[progPos].DataType;
|
|
+ ASSERT(progPos < prog->Parameters->NumParameters);
|
|
+ param = &prog->Parameters->Parameters[progPos];
|
|
+
|
|
+ if (nameOut) {
|
|
+ copy_string(nameOut, maxLength, length, param->Name);
|
|
+ }
|
|
+
|
|
+ if (size) {
|
|
+ GLint typeSize = sizeof_glsl_type(param->DataType);
|
|
+ if (param->Size > typeSize) {
|
|
+ /* This is an array.
|
|
+ * Array elements are placed on vector[4] boundaries so they're
|
|
+ * a multiple of four floats. We round typeSize up to next multiple
|
|
+ * of four to get the right size below.
|
|
+ */
|
|
+ typeSize = (typeSize + 3) & ~3;
|
|
+ }
|
|
+ /* Note that the returned size is in units of the <type>, not bytes */
|
|
+ *size = param->Size / typeSize;
|
|
+ }
|
|
+
|
|
+ if (type) {
|
|
+ *type = param->DataType;
|
|
+ }
|
|
}
|
|
|
|
|
|
@@ -1135,24 +1174,30 @@ get_uniform_rows_cols(const struct gl_program_parameter *p,
|
|
}
|
|
|
|
|
|
-#define MAX_UNIFORM_ELEMENTS 16
|
|
-
|
|
/**
|
|
- * Helper for GetUniformfv(), GetUniformiv()
|
|
- * Returns number of elements written to 'params' output.
|
|
+ * Helper for get_uniform[fi]v() functions.
|
|
+ * Given a shader program name and uniform location, return a pointer
|
|
+ * to the shader program and return the program parameter position.
|
|
*/
|
|
-static GLuint
|
|
-get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
|
|
- GLfloat *params)
|
|
+static void
|
|
+lookup_uniform_parameter(GLcontext *ctx, GLuint program, GLint location,
|
|
+ struct gl_program **progOut, GLint *paramPosOut)
|
|
{
|
|
struct gl_shader_program *shProg
|
|
= _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
|
|
- if (shProg) {
|
|
- if (shProg->Uniforms &&
|
|
- location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) {
|
|
- GLint progPos;
|
|
- const struct gl_program *prog = NULL;
|
|
+ struct gl_program *prog = NULL;
|
|
+ GLint progPos = -1;
|
|
+
|
|
+ /* if shProg is NULL, we'll have already recorded an error */
|
|
|
|
+ if (shProg) {
|
|
+ if (!shProg->Uniforms ||
|
|
+ location < 0 ||
|
|
+ location >= (GLint) shProg->Uniforms->NumUniforms) {
|
|
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
|
|
+ }
|
|
+ else {
|
|
+ /* OK, find the gl_program and program parameter location */
|
|
progPos = shProg->Uniforms->Uniforms[location].VertPos;
|
|
if (progPos >= 0) {
|
|
prog = &shProg->VertexProgram->Base;
|
|
@@ -1163,33 +1208,11 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
|
|
prog = &shProg->FragmentProgram->Base;
|
|
}
|
|
}
|
|
-
|
|
- ASSERT(prog);
|
|
- if (prog) {
|
|
- const struct gl_program_parameter *p =
|
|
- &prog->Parameters->Parameters[progPos];
|
|
- GLint rows, cols, i, j, k;
|
|
-
|
|
- /* See uniformiv() below */
|
|
- assert(p->Size <= MAX_UNIFORM_ELEMENTS);
|
|
-
|
|
- get_uniform_rows_cols(p, &rows, &cols);
|
|
-
|
|
- k = 0;
|
|
- for (i = 0; i < rows; i++) {
|
|
- for (j = 0; j < cols; j++ ) {
|
|
- params[k++] = prog->Parameters->ParameterValues[progPos+i][j];
|
|
- }
|
|
- }
|
|
-
|
|
- return p->Size;
|
|
- }
|
|
- }
|
|
- else {
|
|
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
|
|
}
|
|
}
|
|
- return 0;
|
|
+
|
|
+ *progOut = prog;
|
|
+ *paramPosOut = progPos;
|
|
}
|
|
|
|
|
|
@@ -1200,23 +1223,54 @@ static void
|
|
_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
|
|
GLfloat *params)
|
|
{
|
|
- (void) get_uniformfv(ctx, program, location, params);
|
|
+ struct gl_program *prog;
|
|
+ GLint paramPos;
|
|
+
|
|
+ lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos);
|
|
+
|
|
+ if (prog) {
|
|
+ const struct gl_program_parameter *p =
|
|
+ &prog->Parameters->Parameters[paramPos];
|
|
+ GLint rows, cols, i, j, k;
|
|
+
|
|
+ get_uniform_rows_cols(p, &rows, &cols);
|
|
+
|
|
+ k = 0;
|
|
+ for (i = 0; i < rows; i++) {
|
|
+ for (j = 0; j < cols; j++ ) {
|
|
+ params[k++] = prog->Parameters->ParameterValues[paramPos+i][j];
|
|
+ }
|
|
+ }
|
|
+ }
|
|
}
|
|
|
|
|
|
/**
|
|
* Called via ctx->Driver.GetUniformiv().
|
|
+ * \sa _mesa_get_uniformfv, only difference is a cast.
|
|
*/
|
|
static void
|
|
_mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location,
|
|
GLint *params)
|
|
{
|
|
- GLfloat fparams[MAX_UNIFORM_ELEMENTS];
|
|
- GLuint n = get_uniformfv(ctx, program, location, fparams);
|
|
- GLuint i;
|
|
- assert(n <= MAX_UNIFORM_ELEMENTS);
|
|
- for (i = 0; i < n; i++) {
|
|
- params[i] = (GLint) fparams[i];
|
|
+ struct gl_program *prog;
|
|
+ GLint paramPos;
|
|
+
|
|
+ lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos);
|
|
+
|
|
+ if (prog) {
|
|
+ const struct gl_program_parameter *p =
|
|
+ &prog->Parameters->Parameters[paramPos];
|
|
+ GLint rows, cols, i, j, k;
|
|
+
|
|
+ get_uniform_rows_cols(p, &rows, &cols);
|
|
+
|
|
+ k = 0;
|
|
+ for (i = 0; i < rows; i++) {
|
|
+ for (j = 0; j < cols; j++ ) {
|
|
+ params[k++] = (GLint) prog->Parameters->ParameterValues[paramPos+i][j];
|
|
+ }
|
|
+ }
|
|
}
|
|
}
|
|
|
|
@@ -1401,7 +1455,8 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
|
|
return;
|
|
}
|
|
if (!shProg->LinkStatus) {
|
|
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgram");
|
|
+ _mesa_error(ctx, GL_INVALID_OPERATION,
|
|
+ "glUseProgram(program %u not linked)", program);
|
|
return;
|
|
}
|
|
}
|
|
@@ -1447,27 +1502,6 @@ _mesa_update_shader_textures_used(struct gl_program *prog)
|
|
}
|
|
|
|
|
|
-static GLboolean
|
|
-is_sampler_type(GLenum type)
|
|
-{
|
|
- switch (type) {
|
|
- case GL_SAMPLER_1D:
|
|
- case GL_SAMPLER_2D:
|
|
- case GL_SAMPLER_3D:
|
|
- case GL_SAMPLER_CUBE:
|
|
- case GL_SAMPLER_1D_SHADOW:
|
|
- case GL_SAMPLER_2D_SHADOW:
|
|
- case GL_SAMPLER_2D_RECT_ARB:
|
|
- case GL_SAMPLER_2D_RECT_SHADOW_ARB:
|
|
- case GL_SAMPLER_1D_ARRAY_EXT:
|
|
- case GL_SAMPLER_2D_ARRAY_EXT:
|
|
- return GL_TRUE;
|
|
- default:
|
|
- return GL_FALSE;
|
|
- }
|
|
-}
|
|
-
|
|
-
|
|
/**
|
|
* Check if the type given by userType is allowed to set a uniform of the
|
|
* target type. Generally, equivalence is required, but setting Boolean
|
|
@@ -1506,10 +1540,10 @@ compatible_types(GLenum userType, GLenum targetType)
|
|
* \param program the program whose uniform to update
|
|
* \param index the index of the program parameter for the uniform
|
|
* \param offset additional parameter slot offset (for arrays)
|
|
- * \param type the datatype of the uniform
|
|
+ * \param type the incoming datatype of 'values'
|
|
* \param count the number of uniforms to set
|
|
- * \param elems number of elements per uniform
|
|
- * \param values the new values
|
|
+ * \param elems number of elements per uniform (1, 2, 3 or 4)
|
|
+ * \param values the new values, of datatype 'type'
|
|
*/
|
|
static void
|
|
set_program_uniform(GLcontext *ctx, struct gl_program *program,
|
|
@@ -1519,8 +1553,12 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
|
|
{
|
|
struct gl_program_parameter *param =
|
|
&program->Parameters->Parameters[index];
|
|
+ const GLboolean isUniformBool = is_boolean_type(param->DataType);
|
|
+ const GLboolean areIntValues = is_integer_type(type);
|
|
|
|
assert(offset >= 0);
|
|
+ assert(elems >= 1);
|
|
+ assert(elems <= 4);
|
|
|
|
if (!compatible_types(type, param->DataType)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
|
|
@@ -1535,27 +1573,36 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
|
|
if (param->Type == PROGRAM_SAMPLER) {
|
|
/* This controls which texture unit which is used by a sampler */
|
|
GLuint texUnit, sampler;
|
|
+ GLint i;
|
|
|
|
/* data type for setting samplers must be int */
|
|
- if (type != GL_INT || count != 1) {
|
|
+ if (type != GL_INT) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glUniform(only glUniform1i can be used "
|
|
"to set sampler uniforms)");
|
|
return;
|
|
}
|
|
|
|
- sampler = (GLuint) program->Parameters->ParameterValues[index][0];
|
|
- texUnit = ((GLuint *) values)[0];
|
|
+ /* XXX arrays of samplers haven't been tested much, but it's not a
|
|
+ * common thing...
|
|
+ */
|
|
+ for (i = 0; i < count; i++) {
|
|
+ sampler = (GLuint) program->Parameters->ParameterValues[index + i][0];
|
|
+ texUnit = ((GLuint *) values)[i];
|
|
+
|
|
+ /* check that the sampler (tex unit index) is legal */
|
|
+ if (texUnit >= ctx->Const.MaxTextureImageUnits) {
|
|
+ _mesa_error(ctx, GL_INVALID_VALUE,
|
|
+ "glUniform1(invalid sampler/tex unit index)");
|
|
+ return;
|
|
+ }
|
|
|
|
- /* check that the sampler (tex unit index) is legal */
|
|
- if (texUnit >= ctx->Const.MaxTextureImageUnits) {
|
|
- _mesa_error(ctx, GL_INVALID_VALUE,
|
|
- "glUniform1(invalid sampler/tex unit index)");
|
|
- return;
|
|
+ /* This maps a sampler to a texture unit: */
|
|
+ if (sampler < MAX_SAMPLERS) {
|
|
+ program->SamplerUnits[sampler] = texUnit;
|
|
+ }
|
|
}
|
|
|
|
- /* This maps a sampler to a texture unit: */
|
|
- program->SamplerUnits[sampler] = texUnit;
|
|
_mesa_update_shader_textures_used(program);
|
|
|
|
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
|
@@ -1563,20 +1610,36 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
|
|
else {
|
|
/* ordinary uniform variable */
|
|
GLsizei k, i;
|
|
- GLint slots = (param->Size + 3) / 4;
|
|
+ const GLint slots = (param->Size + 3) / 4;
|
|
+ const GLint typeSize = sizeof_glsl_type(param->DataType);
|
|
|
|
- if (count * elems > (GLint) param->Size) {
|
|
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)");
|
|
- return;
|
|
+ if (param->Size > typeSize) {
|
|
+ /* an array */
|
|
+ /* we'll ignore extra data below */
|
|
+ }
|
|
+ else {
|
|
+ /* non-array: count must be one */
|
|
+ if (count != 1) {
|
|
+ _mesa_error(ctx, GL_INVALID_OPERATION,
|
|
+ "glUniform(uniform is not an array)");
|
|
+ return;
|
|
+ }
|
|
}
|
|
|
|
- if (count > slots)
|
|
- count = slots;
|
|
-
|
|
+ /* loop over number of array elements */
|
|
for (k = 0; k < count; k++) {
|
|
- GLfloat *uniformVal =
|
|
- program->Parameters->ParameterValues[index + offset + k];
|
|
- if (is_integer_type(type)) {
|
|
+ GLfloat *uniformVal;
|
|
+
|
|
+ if (offset + k >= slots) {
|
|
+ /* Extra array data is ignored */
|
|
+ break;
|
|
+ }
|
|
+
|
|
+ /* uniformVal (the destination) is always float[4] */
|
|
+ uniformVal = program->Parameters->ParameterValues[index + offset + k];
|
|
+
|
|
+ if (areIntValues) {
|
|
+ /* convert user's ints to floats */
|
|
const GLint *iValues = ((const GLint *) values) + k * elems;
|
|
for (i = 0; i < elems; i++) {
|
|
uniformVal[i] = (GLfloat) iValues[i];
|
|
@@ -1590,7 +1653,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
|
|
}
|
|
|
|
/* if the uniform is bool-valued, convert to 1.0 or 0.0 */
|
|
- if (is_boolean_type(param->DataType)) {
|
|
+ if (isUniformBool) {
|
|
for (i = 0; i < elems; i++) {
|
|
uniformVal[i] = uniformVal[i] ? 1.0 : 0.0;
|
|
}
|
|
@@ -1619,6 +1682,11 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
|
|
if (location == -1)
|
|
return; /* The standard specifies this as a no-op */
|
|
|
|
+ if (location < -1) {
|
|
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location)");
|
|
+ return;
|
|
+ }
|
|
+
|
|
split_location_offset(&location, &offset);
|
|
|
|
if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
|
|
@@ -1758,6 +1826,11 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
|
|
if (location == -1)
|
|
return; /* The standard specifies this as a no-op */
|
|
|
|
+ if (location < -1) {
|
|
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)");
|
|
+ return;
|
|
+ }
|
|
+
|
|
split_location_offset(&location, &offset);
|
|
|
|
if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
|
|
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
|
|
index 11340d2..cfdb868 100644
|
|
--- a/src/mesa/shader/slang/slang_codegen.c
|
|
+++ b/src/mesa/shader/slang/slang_codegen.c
|
|
@@ -3662,7 +3662,7 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper)
|
|
if (lhs && rhs) {
|
|
/* convert lhs swizzle into writemask */
|
|
const GLuint swizzle = root_swizzle(lhs->Store);
|
|
- GLuint writemask, newSwizzle;
|
|
+ GLuint writemask, newSwizzle = 0x0;
|
|
if (!swizzle_to_writemask(A, swizzle, &writemask, &newSwizzle)) {
|
|
/* Non-simple writemask, need to swizzle right hand side in
|
|
* order to put components into the right place.
|
|
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
|
|
index 818b90b..26a0598 100644
|
|
--- a/src/mesa/shader/slang/slang_compile.c
|
|
+++ b/src/mesa/shader/slang/slang_compile.c
|
|
@@ -1450,7 +1450,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O,
|
|
case OP_CALL:
|
|
{
|
|
GLboolean array_constructor = GL_FALSE;
|
|
- GLint array_constructor_size;
|
|
+ GLint array_constructor_size = 0;
|
|
|
|
op->type = SLANG_OPER_CALL;
|
|
op->a_id = parse_identifier(C);
|
|
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
|
|
index ea446fa..80ccc79 100644
|
|
--- a/src/mesa/shader/slang/slang_emit.c
|
|
+++ b/src/mesa/shader/slang/slang_emit.c
|
|
@@ -164,7 +164,7 @@ _slang_var_swizzle(GLint size, GLint comp)
|
|
{
|
|
switch (size) {
|
|
case 1:
|
|
- return MAKE_SWIZZLE4(comp, comp, comp, comp);
|
|
+ return MAKE_SWIZZLE4(comp, SWIZZLE_NIL, SWIZZLE_NIL, SWIZZLE_NIL);
|
|
case 2:
|
|
return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_NIL, SWIZZLE_NIL);
|
|
case 3:
|
|
@@ -451,7 +451,7 @@ emit_arl_load(slang_emit_info *emitInfo,
|
|
struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_ARL);
|
|
inst->SrcReg[0].File = file;
|
|
inst->SrcReg[0].Index = index;
|
|
- inst->SrcReg[0].Swizzle = swizzle;
|
|
+ inst->SrcReg[0].Swizzle = fix_swizzle(swizzle);
|
|
inst->DstReg.File = PROGRAM_ADDRESS;
|
|
inst->DstReg.Index = 0;
|
|
inst->DstReg.WriteMask = WRITEMASK_X;
|
|
@@ -873,6 +873,7 @@ emit_compare(slang_emit_info *emitInfo, slang_ir_node *n)
|
|
|
|
if (n->Children[0]->Store->Size != n->Children[1]->Store->Size) {
|
|
slang_info_log_error(emitInfo->log, "invalid operands to == or !=");
|
|
+ n->Store = NULL;
|
|
return NULL;
|
|
}
|
|
|
|
@@ -902,6 +903,7 @@ emit_compare(slang_emit_info *emitInfo, slang_ir_node *n)
|
|
slang_ir_storage tempStore;
|
|
|
|
if (!alloc_local_temp(emitInfo, &tempStore, 4)) {
|
|
+ n->Store = NULL;
|
|
return NULL;
|
|
/* out of temps */
|
|
}
|
|
@@ -1358,6 +1360,7 @@ emit_copy(slang_emit_info *emitInfo, slang_ir_node *n)
|
|
|
|
#if PEEPHOLE_OPTIMIZATIONS
|
|
if (inst &&
|
|
+ (n->Children[1]->Opcode != IR_SWIZZLE) &&
|
|
_slang_is_temp(emitInfo->vt, n->Children[1]->Store) &&
|
|
(inst->DstReg.File == n->Children[1]->Store->File) &&
|
|
(inst->DstReg.Index == n->Children[1]->Store->Index) &&
|
|
@@ -1374,13 +1377,9 @@ emit_copy(slang_emit_info *emitInfo, slang_ir_node *n)
|
|
* becomes:
|
|
* MUL a, x, y;
|
|
*/
|
|
- if (n->Children[1]->Opcode != IR_SWIZZLE)
|
|
- _slang_free_temp(emitInfo->vt, n->Children[1]->Store);
|
|
- *n->Children[1]->Store = *n->Children[0]->Store;
|
|
|
|
/* fixup the previous instruction (which stored the RHS result) */
|
|
assert(n->Children[0]->Store->Index >= 0);
|
|
-
|
|
storage_to_dst_reg(&inst->DstReg, n->Children[0]->Store);
|
|
return inst;
|
|
}
|
|
@@ -1813,6 +1812,25 @@ emit_cont_break_if_true(slang_emit_info *emitInfo, slang_ir_node *n)
|
|
}
|
|
|
|
|
|
+/**
|
|
+ * Return the size of a swizzle mask given that some swizzle components
|
|
+ * may be NIL/undefined. For example:
|
|
+ * swizzle_size(".zzxx") = 4
|
|
+ * swizzle_size(".xy??") = 2
|
|
+ * swizzle_size(".w???") = 1
|
|
+ */
|
|
+static GLuint
|
|
+swizzle_size(GLuint swizzle)
|
|
+{
|
|
+ GLuint i;
|
|
+ for (i = 0; i < 4; i++) {
|
|
+ if (GET_SWZ(swizzle, i) == SWIZZLE_NIL)
|
|
+ return i;
|
|
+ }
|
|
+ return 4;
|
|
+}
|
|
+
|
|
+
|
|
static struct prog_instruction *
|
|
emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n)
|
|
{
|
|
@@ -1820,14 +1838,25 @@ emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n)
|
|
|
|
inst = emit(emitInfo, n->Children[0]);
|
|
|
|
-#if 0
|
|
- assert(n->Store->Parent);
|
|
- /* Apply this node's swizzle to parent's storage */
|
|
- GLuint swizzle = n->Store->Swizzle;
|
|
- _slang_copy_ir_storage(n->Store, n->Store->Parent);
|
|
- n->Store->Swizzle = _slang_swizzle_swizzle(n->Store->Swizzle, swizzle);
|
|
+ if (!n->Store->Parent) {
|
|
+ /* this covers a case such as "(b ? p : q).x" */
|
|
+ n->Store->Parent = n->Children[0]->Store;
|
|
+ assert(n->Store->Parent);
|
|
+ }
|
|
+
|
|
+ {
|
|
+ const GLuint swizzle = n->Store->Swizzle;
|
|
+ /* new storage is parent storage with updated Swizzle + Size fields */
|
|
+ _slang_copy_ir_storage(n->Store, n->Store->Parent);
|
|
+ /* Apply this node's swizzle to parent's storage */
|
|
+ n->Store->Swizzle = _slang_swizzle_swizzle(n->Store->Swizzle, swizzle);
|
|
+ /* Update size */
|
|
+ n->Store->Size = swizzle_size(n->Store->Swizzle);
|
|
+ }
|
|
+
|
|
assert(!n->Store->Parent);
|
|
-#endif
|
|
+ assert(n->Store->Index >= 0);
|
|
+
|
|
return inst;
|
|
}
|
|
|
|
@@ -2120,6 +2149,10 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n)
|
|
/* mark var as used */
|
|
_mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name);
|
|
}
|
|
+ else if (n->Store->File == PROGRAM_INPUT) {
|
|
+ assert(n->Store->Index >= 0);
|
|
+ emitInfo->prog->InputsRead |= (1 << n->Store->Index);
|
|
+ }
|
|
|
|
if (n->Store->Index < 0) {
|
|
/* probably ran out of registers */
|
|
@@ -2424,7 +2457,9 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt,
|
|
maxUniforms = ctx->Const.VertexProgram.MaxUniformComponents / 4;
|
|
}
|
|
if (prog->Parameters->NumParameters > maxUniforms) {
|
|
- slang_info_log_error(log, "Constant/uniform register limit exceeded");
|
|
+ slang_info_log_error(log, "Constant/uniform register limit exceeded "
|
|
+ "(max=%u vec4)", maxUniforms);
|
|
+
|
|
return GL_FALSE;
|
|
}
|
|
|
|
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
|
|
index c6d5cc0..b8427ca 100644
|
|
--- a/src/mesa/shader/slang/slang_link.c
|
|
+++ b/src/mesa/shader/slang/slang_link.c
|
|
@@ -318,7 +318,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
|
|
{
|
|
GLint attribMap[MAX_VERTEX_ATTRIBS];
|
|
GLuint i, j;
|
|
- GLbitfield usedAttributes;
|
|
+ GLbitfield usedAttributes; /* generics only, not legacy attributes */
|
|
|
|
assert(origProg != linkedProg);
|
|
assert(origProg->Target == GL_VERTEX_PROGRAM_ARB);
|
|
@@ -342,6 +342,15 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
|
|
usedAttributes |= (1 << attr);
|
|
}
|
|
|
|
+ /* If gl_Vertex is used, that actually counts against the limit
|
|
+ * on generic vertex attributes. This avoids the ambiguity of
|
|
+ * whether glVertexAttrib4fv(0, v) sets legacy attribute 0 (vert pos)
|
|
+ * or generic attribute[0]. If gl_Vertex is used, we want the former.
|
|
+ */
|
|
+ if (origProg->InputsRead & VERT_BIT_POS) {
|
|
+ usedAttributes |= 0x1;
|
|
+ }
|
|
+
|
|
/* initialize the generic attribute map entries to -1 */
|
|
for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) {
|
|
attribMap[i] = -1;
|
|
@@ -384,7 +393,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
|
|
* Start at 1 since generic attribute 0 always aliases
|
|
* glVertex/position.
|
|
*/
|
|
- for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) {
|
|
+ for (attr = 0; attr < MAX_VERTEX_ATTRIBS; attr++) {
|
|
if (((1 << attr) & usedAttributes) == 0)
|
|
break;
|
|
}
|
|
@@ -486,8 +495,33 @@ _slang_update_inputs_outputs(struct gl_program *prog)
|
|
maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1));
|
|
}
|
|
}
|
|
+
|
|
if (inst->DstReg.File == PROGRAM_OUTPUT) {
|
|
prog->OutputsWritten |= 1 << inst->DstReg.Index;
|
|
+ if (inst->DstReg.RelAddr) {
|
|
+ /* If the output attribute is indexed with relative addressing
|
|
+ * we know that it must be a varying or texcoord such as
|
|
+ * gl_TexCoord[i] = v; In this case, mark all the texcoords
|
|
+ * or varying outputs as being written. It's not an error if
|
|
+ * a vertex shader writes varying vars that aren't used by the
|
|
+ * fragment shader. But it is an error for a fragment shader
|
|
+ * to use varyings that are not written by the vertex shader.
|
|
+ */
|
|
+ if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
|
|
+ if (inst->DstReg.Index == VERT_RESULT_TEX0) {
|
|
+ /* mark all texcoord outputs as written */
|
|
+ const GLbitfield mask =
|
|
+ ((1 << MAX_TEXTURE_COORD_UNITS) - 1) << VERT_RESULT_TEX0;
|
|
+ prog->OutputsWritten |= mask;
|
|
+ }
|
|
+ else if (inst->DstReg.Index == VERT_RESULT_VAR0) {
|
|
+ /* mark all generic varying outputs as written */
|
|
+ const GLbitfield mask =
|
|
+ ((1 << MAX_VARYING) - 1) << VERT_RESULT_VAR0;
|
|
+ prog->OutputsWritten |= mask;
|
|
+ }
|
|
+ }
|
|
+ }
|
|
}
|
|
else if (inst->DstReg.File == PROGRAM_ADDRESS) {
|
|
maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1);
|
|
diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c
|
|
index de0c939..a4ebacc 100644
|
|
--- a/src/mesa/shader/slang/slang_vartable.c
|
|
+++ b/src/mesa/shader/slang/slang_vartable.c
|
|
@@ -4,6 +4,7 @@
|
|
#include "shader/prog_print.h"
|
|
#include "slang_compile.h"
|
|
#include "slang_compile_variable.h"
|
|
+#include "slang_emit.h"
|
|
#include "slang_mem.h"
|
|
#include "slang_vartable.h"
|
|
#include "slang_ir.h"
|
|
@@ -72,9 +73,8 @@ _slang_delete_var_table(slang_var_table *vt)
|
|
|
|
|
|
/**
|
|
- * Create new table, put at head, return ptr to it.
|
|
- * XXX we should take a maxTemps parameter to indicate how many temporaries
|
|
- * are available for the current shader/program target.
|
|
+ * Create new table on top of vartable stack.
|
|
+ * Used when we enter a {} block.
|
|
*/
|
|
void
|
|
_slang_push_var_table(slang_var_table *vt)
|
|
@@ -95,7 +95,8 @@ _slang_push_var_table(slang_var_table *vt)
|
|
|
|
|
|
/**
|
|
- * Destroy given table, return ptr to Parent
|
|
+ * Pop top entry from variable table.
|
|
+ * Used when we leave a {} block.
|
|
*/
|
|
void
|
|
_slang_pop_var_table(slang_var_table *vt)
|
|
@@ -125,10 +126,12 @@ _slang_pop_var_table(slang_var_table *vt)
|
|
else
|
|
comp = 0;
|
|
|
|
- assert(store->Index >= 0);
|
|
- for (j = 0; j < store->Size; j++) {
|
|
- assert(t->Temps[store->Index * 4 + j + comp] == VAR);
|
|
- t->Temps[store->Index * 4 + j + comp] = FREE;
|
|
+ /* store->Index may be -1 if we run out of registers */
|
|
+ if (store->Index >= 0) {
|
|
+ for (j = 0; j < store->Size; j++) {
|
|
+ assert(t->Temps[store->Index * 4 + j + comp] == VAR);
|
|
+ t->Temps[store->Index * 4 + j + comp] = FREE;
|
|
+ }
|
|
}
|
|
store->Index = -1;
|
|
}
|
|
@@ -156,7 +159,7 @@ _slang_pop_var_table(slang_var_table *vt)
|
|
|
|
|
|
/**
|
|
- * Add a new variable to the given symbol table.
|
|
+ * Add a new variable to the given var/symbol table.
|
|
*/
|
|
void
|
|
_slang_add_variable(slang_var_table *vt, slang_variable *v)
|
|
@@ -214,6 +217,7 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp)
|
|
for (i = 0; i <= vt->MaxRegisters * 4 - size; i += step) {
|
|
GLuint found = 0;
|
|
for (j = 0; j < (GLuint) size; j++) {
|
|
+ assert(i + j < 4 * MAX_PROGRAM_TEMPS);
|
|
if (i + j < vt->MaxRegisters * 4 && t->Temps[i + j] == FREE) {
|
|
found++;
|
|
}
|
|
@@ -225,13 +229,17 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp)
|
|
/* found block of size free regs */
|
|
if (size > 1)
|
|
assert(i % 4 == 0);
|
|
- for (j = 0; j < (GLuint) size; j++)
|
|
+ for (j = 0; j < (GLuint) size; j++) {
|
|
+ assert(i + j < 4 * MAX_PROGRAM_TEMPS);
|
|
t->Temps[i + j] = isTemp ? TEMP : VAR;
|
|
+ }
|
|
assert(i < MAX_PROGRAM_TEMPS * 4);
|
|
t->ValSize[i] = size;
|
|
return i;
|
|
}
|
|
}
|
|
+
|
|
+ /* if we get here, we ran out of registers */
|
|
return -1;
|
|
}
|
|
|
|
@@ -259,21 +267,7 @@ _slang_alloc_var(slang_var_table *vt, slang_ir_storage *store)
|
|
return GL_FALSE;
|
|
|
|
store->Index = i / 4;
|
|
- if (store->Size == 1) {
|
|
- const GLuint comp = i % 4;
|
|
- store->Swizzle = MAKE_SWIZZLE4(comp, comp, comp, comp);
|
|
- }
|
|
- else if (store->Size == 2) {
|
|
- store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
|
|
- SWIZZLE_NIL, SWIZZLE_NIL);
|
|
- }
|
|
- else if (store->Size == 3) {
|
|
- store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
|
|
- SWIZZLE_Z, SWIZZLE_NIL);
|
|
- }
|
|
- else {
|
|
- store->Swizzle = SWIZZLE_NOOP;
|
|
- }
|
|
+ store->Swizzle = _slang_var_swizzle(store->Size, i % 4);
|
|
|
|
if (dbg)
|
|
printf("Alloc var storage sz %d at %d.%s (level %d) store %p\n",
|
|
@@ -301,20 +295,7 @@ _slang_alloc_temp(slang_var_table *vt, slang_ir_storage *store)
|
|
assert(store->Index < 0);
|
|
|
|
store->Index = i / 4;
|
|
- if (store->Size == 1) {
|
|
- const GLuint comp = i % 4;
|
|
- store->Swizzle = MAKE_SWIZZLE4(comp, comp, comp, comp);
|
|
- }
|
|
- else {
|
|
- /* XXX improve swizzled for size=2/3, use for writemask... */
|
|
-#if 1
|
|
- if (store->Size == 2) {
|
|
- store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
|
|
- SWIZZLE_NIL, SWIZZLE_NIL);
|
|
- }
|
|
-#endif
|
|
- store->Swizzle = SWIZZLE_NOOP;
|
|
- }
|
|
+ store->Swizzle = _slang_var_swizzle(store->Size, i % 4);
|
|
|
|
if (dbg) printf("Alloc temp sz %d at %d.%s (level %d) store %p\n",
|
|
store->Size, store->Index,
|
|
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
|
|
index 525cf9d..c0bda32 100644
|
|
--- a/src/mesa/swrast/s_fragprog.c
|
|
+++ b/src/mesa/swrast/s_fragprog.c
|
|
@@ -40,20 +40,27 @@ static void
|
|
fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
|
|
GLuint unit, GLfloat color[4] )
|
|
{
|
|
- GLchan rgba[4];
|
|
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
|
|
|
|
- if (texObj)
|
|
+ if (texObj) {
|
|
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
+ GLchan rgba[4];
|
|
+
|
|
lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
|
|
|
|
- /* XXX use a float-valued TextureSample routine here!!! */
|
|
- swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
|
|
- &lambda, &rgba);
|
|
- color[0] = CHAN_TO_FLOAT(rgba[0]);
|
|
- color[1] = CHAN_TO_FLOAT(rgba[1]);
|
|
- color[2] = CHAN_TO_FLOAT(rgba[2]);
|
|
- color[3] = CHAN_TO_FLOAT(rgba[3]);
|
|
+ /* XXX use a float-valued TextureSample routine here!!! */
|
|
+ swrast->TextureSample[unit](ctx, texObj, 1,
|
|
+ (const GLfloat (*)[4]) texcoord,
|
|
+ &lambda, &rgba);
|
|
+ color[0] = CHAN_TO_FLOAT(rgba[0]);
|
|
+ color[1] = CHAN_TO_FLOAT(rgba[1]);
|
|
+ color[2] = CHAN_TO_FLOAT(rgba[2]);
|
|
+ color[3] = CHAN_TO_FLOAT(rgba[3]);
|
|
+ }
|
|
+ else {
|
|
+ color[0] = color[1] = color[2] = 0.0F;
|
|
+ color[3] = 1.0F;
|
|
+ }
|
|
}
|
|
|
|
|
|
@@ -69,13 +76,14 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
|
|
{
|
|
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
|
|
- GLfloat lambda;
|
|
- GLchan rgba[4];
|
|
|
|
if (texObj) {
|
|
- const struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel];
|
|
+ const struct gl_texture_image *texImg =
|
|
+ texObj->Image[0][texObj->BaseLevel];
|
|
const GLfloat texW = (GLfloat) texImg->WidthScale;
|
|
const GLfloat texH = (GLfloat) texImg->HeightScale;
|
|
+ GLfloat lambda;
|
|
+ GLchan rgba[4];
|
|
|
|
lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
|
|
texdx[1], texdy[1], /* dt/dx, dt/dy */
|
|
@@ -85,14 +93,20 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
|
|
1.0F / texcoord[3]) + lodBias;
|
|
|
|
lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
|
|
- }
|
|
|
|
- swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
|
|
- &lambda, &rgba);
|
|
- color[0] = CHAN_TO_FLOAT(rgba[0]);
|
|
- color[1] = CHAN_TO_FLOAT(rgba[1]);
|
|
- color[2] = CHAN_TO_FLOAT(rgba[2]);
|
|
- color[3] = CHAN_TO_FLOAT(rgba[3]);
|
|
+ /* XXX use a float-valued TextureSample routine here!!! */
|
|
+ swrast->TextureSample[unit](ctx, texObj, 1,
|
|
+ (const GLfloat (*)[4]) texcoord,
|
|
+ &lambda, &rgba);
|
|
+ color[0] = CHAN_TO_FLOAT(rgba[0]);
|
|
+ color[1] = CHAN_TO_FLOAT(rgba[1]);
|
|
+ color[2] = CHAN_TO_FLOAT(rgba[2]);
|
|
+ color[3] = CHAN_TO_FLOAT(rgba[3]);
|
|
+ }
|
|
+ else {
|
|
+ color[0] = color[1] = color[2] = 0.0F;
|
|
+ color[3] = 1.0F;
|
|
+ }
|
|
}
|
|
|
|
|
|
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
|
|
index a2e8433..a501f42 100644
|
|
--- a/src/mesa/swrast/s_triangle.c
|
|
+++ b/src/mesa/swrast/s_triangle.c
|
|
@@ -265,9 +265,6 @@ affine_span(GLcontext *ctx, SWspan *span,
|
|
GLchan sample[4]; /* the filtered texture sample */
|
|
const GLuint texEnableSave = ctx->Texture._EnabledUnits;
|
|
|
|
- /* Disable tex units so they're not re-applied in swrast_write_rgba_span */
|
|
- ctx->Texture._EnabledUnits = 0x0;
|
|
-
|
|
/* Instead of defining a function for each mode, a test is done
|
|
* between the outer and inner loops. This is to reduce code size
|
|
* and complexity. Observe that an optimizing compiler kills
|
|
@@ -396,6 +393,9 @@ affine_span(GLcontext *ctx, SWspan *span,
|
|
GLuint i;
|
|
GLchan *dest = span->array->rgba[0];
|
|
|
|
+ /* Disable tex units so they're not re-applied in swrast_write_rgba_span */
|
|
+ ctx->Texture._EnabledUnits = 0x0;
|
|
+
|
|
span->intTex[0] -= FIXED_HALF;
|
|
span->intTex[1] -= FIXED_HALF;
|
|
switch (info->filter) {
|
|
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
|
|
index 5e2a582..19ec556 100644
|
|
--- a/src/mesa/tnl/t_context.c
|
|
+++ b/src/mesa/tnl/t_context.c
|
|
@@ -109,24 +109,28 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
|
|
|
|
tnl->pipeline.new_state |= new_state;
|
|
|
|
- /* Calculate tnl->render_inputs:
|
|
+ /* Calculate tnl->render_inputs. This bitmask indicates which vertex
|
|
+ * attributes need to be emitted to the rasterizer.
|
|
*/
|
|
if (ctx->Visual.rgbMode) {
|
|
GLuint i;
|
|
|
|
RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
|
|
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
|
|
+
|
|
if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
|
|
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
|
|
}
|
|
+
|
|
+ if (NEED_SECONDARY_COLOR(ctx))
|
|
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
|
|
+
|
|
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
|
|
- if (ctx->Texture._EnabledCoordUnits & (1 << i)) {
|
|
+ if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
|
|
+ (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
|
|
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
|
|
}
|
|
}
|
|
-
|
|
- if (NEED_SECONDARY_COLOR(ctx))
|
|
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
|
|
}
|
|
else {
|
|
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
|
|
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
|
|
index d48f523..f6daa25 100644
|
|
--- a/src/mesa/vbo/vbo_exec_api.c
|
|
+++ b/src/mesa/vbo/vbo_exec_api.c
|
|
@@ -148,11 +148,14 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
|
|
/* Note: the exec->vtx.current[i] pointers point into the
|
|
* ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
|
|
*/
|
|
+ if (exec->vtx.attrptr[i]) {
|
|
+
|
|
COPY_CLEAN_4V(current,
|
|
exec->vtx.attrsz[i],
|
|
exec->vtx.attrptr[i]);
|
|
|
|
-
|
|
+ }
|
|
+
|
|
/* Given that we explicitly state size here, there is no need
|
|
* for the COPY_CLEAN above, could just copy 16 bytes and be
|
|
* done. The only problem is when Mesa accesses ctx->Current
|
|
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
|
|
index 92356ba..ad8b6e8 100644
|
|
--- a/src/mesa/vbo/vbo_exec_draw.c
|
|
+++ b/src/mesa/vbo/vbo_exec_draw.c
|
|
@@ -175,7 +175,20 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
|
|
exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr];
|
|
}
|
|
map = vbo->map_vp_arb;
|
|
+
|
|
+ /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
|
|
+ * In that case we effectively need to route the data from
|
|
+ * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
|
|
+ */
|
|
+ if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
|
|
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
|
|
+ exec->vtx.inputs[16] = exec->vtx.inputs[0];
|
|
+ exec->vtx.attrsz[16] = exec->vtx.attrsz[0];
|
|
+ exec->vtx.attrsz[0] = 0;
|
|
+ }
|
|
break;
|
|
+ default:
|
|
+ assert(0);
|
|
}
|
|
|
|
/* Make all active attributes (including edgeflag) available as
|
|
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
|
|
index ed82f09..ed40b5c 100644
|
|
--- a/src/mesa/vbo/vbo_save_draw.c
|
|
+++ b/src/mesa/vbo/vbo_save_draw.c
|
|
@@ -110,6 +110,9 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
|
|
GLuint data = node->buffer_offset;
|
|
const GLuint *map;
|
|
GLuint attr;
|
|
+ GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */
|
|
+
|
|
+ memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz));
|
|
|
|
/* Install the default (ie Current) attributes first, then overlay
|
|
* all active ones.
|
|
@@ -135,13 +138,26 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
|
|
save->inputs[attr + 16] = &vbo->generic_currval[attr];
|
|
}
|
|
map = vbo->map_vp_arb;
|
|
+
|
|
+ /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
|
|
+ * In that case we effectively need to route the data from
|
|
+ * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
|
|
+ */
|
|
+ if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
|
|
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
|
|
+ save->inputs[16] = save->inputs[0];
|
|
+ node_attrsz[16] = node_attrsz[0];
|
|
+ node_attrsz[0] = 0;
|
|
+ }
|
|
break;
|
|
+ default:
|
|
+ assert(0);
|
|
}
|
|
|
|
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
|
|
GLuint src = map[attr];
|
|
|
|
- if (node->attrsz[src]) {
|
|
+ if (node_attrsz[src]) {
|
|
/* override the default array set above */
|
|
save->inputs[attr] = &arrays[attr];
|
|
|
|
diff --git a/src/mesa/x86/gen_matypes.c b/src/mesa/x86/gen_matypes.c
|
|
index afb4b11..8c690b4 100644
|
|
--- a/src/mesa/x86/gen_matypes.c
|
|
+++ b/src/mesa/x86/gen_matypes.c
|
|
@@ -61,7 +61,7 @@ do { \
|
|
printf( "\n" ); \
|
|
} while (0)
|
|
|
|
-#if defined(__BEOS__) || defined(_LP64)
|
|
+#if defined(__BEOS__) || defined(__HAIKU__) || defined(_LP64)
|
|
#define OFFSET( s, t, m ) \
|
|
printf( "#define %s\t%ld\n", s, offsetof( t, m ) );
|
|
#else
|
|
@@ -69,7 +69,7 @@ do { \
|
|
printf( "#define %s\t%d\n", s, offsetof( t, m ) );
|
|
#endif
|
|
|
|
-#if defined(__BEOS__) || defined(_LP64)
|
|
+#if defined(__BEOS__) || defined(__HAIKU__) || defined(_LP64)
|
|
#define SIZEOF( s, t ) \
|
|
printf( "#define %s\t%ld\n", s, sizeof(t) );
|
|
#else
|