- docs: Add the MD5 sums for the 10.1.1 release tar files. (Carl Worth)
- docs: Add release notes for 10.1.1 (Carl Worth)
- Update VERSION to 10.1.1 (Carl Worth)
- i965: Fix buffer overruns in MSAA MCS buffer clearing. (Eric Anholt)
- i965: Avoid dependency hints on math opcodes (Mike Stroyan)
- glsl: Try vectorizing when seeing a repeated assignment to a channel. (Kenneth Graunke)
- glsl: Propagate explicit binding information from the AST all the way to the linker (Ian Romanick)
- linker: Set binding for all elements of UBO array (Ian Romanick)
- linker: Set block bindings based on UniformBlocks rather than UniformStorage (Ian Romanick)
- linker: Clean up "unused parameter" warnings (Ian Romanick)
- glsl: Allow explicit binding on atomics again (Carl Worth)
- linker: Fold set_uniform_binding into call site (Ian Romanick)
- linker: Various trivial clean-ups in set_sampler_binding (Ian Romanick)
- linker: Split set_uniform_binding into separate functions for blocks and samplers (Ian Romanick)
- configure: don't require libudev for gbm or egl drm/wayland (Jonathan Gray)
- configure: cleanup libudev handling (Emil Velikov)
- configure: Use LLVM shared libraries by default (Tom Stellard)
- i965/fs: Don't propagate saturation modifiers if there are source modifiers. (Matt Turner)
- i965/fs: Don't propagate saturate modifiers into partial writes. (Matt Turner)
- i965/fs: Fix off-by-one in saturate propagation. (Matt Turner)
- haiku: Fix build through scons corrections and viewport fixes (Alexander von Gluck IV)
- egl/dri2: use drm macros to construct device name (Jonathan Gray)
- cherry-ignore: Ignore a few patches (Carl Worth)
- r600g: implement edge flags (Marek Olšák)
- r600g: Don't leak bytecode on shader compile failure (Michel Dänzer)
- glx: drop obsolete _XUnlock_Mutex in __glXInitialize error path (Emil Velikov)
- svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create() (Brian Paul)
- i965: Stop advertising GL_MESA_ycbcr_texture. (Kenneth Graunke)
- mesa: add bounds checking to eliminate buffer overrun (Courtney Goeltzenleuchter)
- svga: replace sampler assertion with conditional (Brian Paul)
- i965/vec4: fix record clearing in copy propagation (Chia-I Wu)
- glsl: Fix lack of i2u in lower_ubo_reference. (Kenneth Graunke)
- st/xa: Make sure unused samplers are set to NULL (Thomas Hellstrom)
- st/xa: Bind destination before setting new state (Thomas Hellstrom)
- nouveau: fix firmware check on nvd7/nvd9 (Ilia Mirkin)
- winsys/svga: Fix prime surface references also for guest-backed surfaces (Thomas Hellstrom)
- winsys/svga: Update the vmwgfx_drm.h header to latest version from kernel (Thomas Hellstrom)
- egl/dri2: don't require libudev to build drm/wayland platforms (Jonathan Gray)
- configure.ac: fix the detection of expat with pkg-config (Johannes Nixdorf)
- megadriver_stub.c: don't use _GNU_SOURCE to gate the compat code (Jonathan Gray)
- loader: don't limit the non-udev path to only android (Jonathan Gray)
- loader: use 0 instead of FALSE which isn't defined (Jonathan Gray)
- cso: fix sampler view count in cso_set_sampler_views() (Brian Paul)
- winsys/svga: Replace the query mm buffer pool with a slab pool v3 (Thomas Hellstrom)
- configure: enable dri3 only for linux (Emil Velikov)
- mesa: fix glMultiDrawArrays inside a display list (Brian Paul)
- st/mesa: add null pointer checking in query object functions (Brian Paul)
- mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up (Brian Paul)
- st/mesa: fix sampler view handling with shared textures v4 (Christian König)
- draw: Duplicate TGSI tokens in draw_pipe_pstipple module. (José Fonseca)
- st/mesa: recreate sampler view on context change v3 (Christian König)
- nvc0/ir: move sample id to second source arg to fix sampler2DMS (Ilia Mirkin)
- st/mesa: drop the lowering of quad strips to triangle strips (Marek Olšák)
- st/mesa: fix generating mipmaps for cube arrays (Marek Olšák)
- mesa: fix software fallback for generating mipmaps for 3D textures (Marek Olšák)
- mesa: fix software fallback for generating mipmaps for cube arrays (Marek Olšák)
- mesa: allow generating mipmaps for cube arrays (Marek Olšák)
- mesa: fix texture border handling for cube arrays (Marek Olšák)
- c11/threads: don't include assert.h if the assert macro is already defined (Brian Paul)
- nouveau: there may not have been a texture if the fbo was incomplete (Ilia Mirkin)
- nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list (Ilia Mirkin)
- mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture (Ilia Mirkin)
- loader: add special logic to distinguish nouveau from nouveau_vieux (Ilia Mirkin)
- mesa: mark GL_RGB9_E5 as not color-renderable (Marek Olšák)
- st/mesa: fix per-vertex edge flags and GLSL support (v2) (Marek Olšák)
- i965/fs: Fix register comparisons in saturate propagation. (Kenneth Graunke)
- mesa: return v.value_int64 when the requested type is TYPE_INT64 (Emil Velikov)
- nv50: add missing brackets when handling the samplers array (Emil Velikov)
- r600g,radeonsi: fix MAX_TEXTURE_3D_LEVELS and MAX_TEXTURE_ARRAY_LAYERS limits (Marek Olšák)
- gallium: add endian detection for OpenBSD (Jonathan Gray)
- nv50: adjust blit_3d handling of ms output textures (Ilia Mirkin)
- nouveau: fix fence waiting logic in screen destroy (Ilia Mirkin)
- mesa: fix the format of glEdgeFlagPointer (Marek Olšák)
- r600g: fix blitting the last 2 mipmap levels for Evergreen (Marek Olšák)
- r600g: fix texelFetchOffset GLSL functions (Marek Olšák)
- mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__. (Matt Turner)
- mesa: fix copy & paste bugs in pack_ubyte_SRGB8() (Brian Paul)
- mesa: fix copy & paste bugs in pack_ubyte_SARGB8() (Brian Paul)
- gallium/util: Fix memory leak (Aaron Watry)
- mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage{123}D() (Anuj Phogat)
- mesa: Set initial internal format of a texture to GL_RGBA (Anuj Phogat)
- st/osmesa: check buffer size when searching for buffers (Brian Paul)
- c11/threads: Don't implement thrd_current on Windows. (José Fonseca)
- mapi/u_thread: Use GetCurrentThreadId (José Fonseca)
- c11/threads: Fix nano to milisecond conversion. (José Fonseca)
- mesa: don't define c99 math functions for MSVC >= 1800 (Hans)
- util: don't define isfinite(), isnan() for MSVC >= 1800 (Hans)
- mesa: don't call ctx->Driver.ClearBufferSubData() if size==0 (Brian Paul)
- softpipe: use 64-bit arithmetic in softpipe_resource_layout() (Brian Paul)
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
- Eliminate some F17 cruft from the spec, since we don't support it anymore.
- Conditionalize with_radeonsi on with_llvm instead of ppc,s390 && >F-17.
- Conditionalize libvdpau_radeonsi.so.1* on with_radeonsi instead of simply
with_llvm to fix a build failure on AArch64.
v1: dropped libdricore.so* (dropped by upstream)
updated libxatracker.so.1 to libxatracker.so.2 (updated by upstream)
updated patches and tools:
make-git-snapshot updated for 10.0 branch
sanitize-tarball updated for new functions
nv-50 build fix updated for new file location
dropped no-useless-vdpau, because not needed for new mesa stack
v2: Added msm_dri.so (added by upstream)
v3: Fix sanitize for vl_level_supported()
Reported-and-tested-by: Kirill Rusinov <carasin.berlogue@mail.ru>
v4: Add reference to spec
Drop old patch nv50
Tested-by: Kirill Rusinov <carasin.berlogue@mail.ru>
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
Reference: https://bugzilla.redhat.com/show_bug.cgi?id=1036361
- Revert to swrast on ppc32 and s390 since llvm doesn't actually work
- Build freedreno on arm
- Drop snb hang workaround (upstream 1dfea559)
- Rename filesystem package
- Fix llvmpipe on big-endian and enable llvmpipe everywhere
- Build vdpau drivers for r600/radeonsi/nouveau
- Enable hardware floating-point texture support
- Drop GLESv1, nothing's using it, let's not start
- Build with -fno-rtti -fno-exceptions, modest size and speed win
- mesa-9.0.1-less-cxx-please.patch: Remove the only use of typeid() so the
above works.
- Today's git snap of same
- Switch to irritatingly-slow swrast instead of intolerably-slow softpipe
on non-llvm arches
- Re-disable llvm on PPC until it's in shape enough to make pixels appear
- Drop libGLU subpackage, split off upstream
- Drop manpages, require gl-manpages from libGL-devel instead
- Capitulate to libkms until upstream stops needing it again