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Enable stack trace and HUD sensor support
Stack trace support is obviously quite useful for debugging, but HUD sensor support is useful for gaming and benchmarking tools.
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1 changed files with 3 additions and 2 deletions
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@ -81,8 +81,10 @@ BuildRequires: kernel-headers
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# SRPMs for each arch still have the same build dependencies. See:
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# https://bugzilla.redhat.com/show_bug.cgi?id=1859515
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BuildRequires: pkgconfig(libdrm) >= 2.4.97
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BuildRequires: pkgconfig(libunwind)
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BuildRequires: pkgconfig(expat)
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BuildRequires: pkgconfig(zlib) >= 1.2.3
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BuildRequires: pkgconfig(libzstd)
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BuildRequires: pkgconfig(libselinux)
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BuildRequires: pkgconfig(wayland-scanner)
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BuildRequires: pkgconfig(wayland-protocols) >= 1.8
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@ -109,6 +111,7 @@ BuildRequires: pkgconfig(xcb-randr)
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BuildRequires: pkgconfig(xrandr) >= 1.3
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BuildRequires: bison
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BuildRequires: flex
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BuildRequires: lm_sensors-devel
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%if 0%{?with_vdpau}
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BuildRequires: pkgconfig(vdpau) >= 1.1
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%endif
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@ -386,8 +389,6 @@ export RUSTFLAGS="%build_rustflags"
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-Dvalgrind=%{?with_valgrind:enabled}%{!?with_valgrind:disabled} \
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-Dbuild-tests=false \
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-Dselinux=true \
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-Dlibunwind=disabled \
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-Dlmsensors=disabled \
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-Dandroid-libbacktrace=disabled \
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%{nil}
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%meson_build
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