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revert llvmpipe overlap patch to see if it fixes rawhide
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102
0001-Revert-Reinstate-llvmpipe-allow-vertex-processing-an.patch
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102
0001-Revert-Reinstate-llvmpipe-allow-vertex-processing-an.patch
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@ -0,0 +1,102 @@
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From 17138c1943afa845772e9d566bbe168ef678cb36 Mon Sep 17 00:00:00 2001
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From: Dave Airlie <airlied@redhat.com>
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Date: Thu, 26 May 2022 06:58:40 +1000
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Subject: [PATCH] Revert "Reinstate: llvmpipe: allow vertex processing and
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fragment processing in parallel"
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This reverts commit 6bbbe15a783a3b004d994057a96b91d5cf5d08da.
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---
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src/gallium/drivers/llvmpipe/lp_rast.c | 2 ++
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src/gallium/drivers/llvmpipe/lp_scene.c | 2 +-
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src/gallium/drivers/llvmpipe/lp_setup.c | 18 ++++++++++++++----
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.../drivers/llvmpipe/lp_setup_context.h | 1 +
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4 files changed, 18 insertions(+), 5 deletions(-)
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diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
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index e27d78a3432..f67fbda6b01 100644
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--- a/src/gallium/drivers/llvmpipe/lp_rast.c
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+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
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@@ -81,6 +81,8 @@ lp_rast_begin( struct lp_rasterizer *rast,
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static void
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lp_rast_end( struct lp_rasterizer *rast )
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{
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+ lp_scene_end_rasterization( rast->curr_scene );
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+
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rast->curr_scene = NULL;
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}
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diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c
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index dbe0cc3873c..3d109ff52b6 100644
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--- a/src/gallium/drivers/llvmpipe/lp_scene.c
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+++ b/src/gallium/drivers/llvmpipe/lp_scene.c
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@@ -100,7 +100,7 @@ lp_scene_create( struct lp_setup_context *setup )
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void
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lp_scene_destroy(struct lp_scene *scene)
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{
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- lp_scene_end_rasterization(scene);
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+ lp_fence_reference(&scene->fence, NULL);
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mtx_destroy(&scene->mutex);
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assert(scene->data.head == &scene->data.first);
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slab_free_st(&scene->setup->scene_slab, scene);
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diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
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index ce681792683..366efceca42 100644
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--- a/src/gallium/drivers/llvmpipe/lp_setup.c
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+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
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@@ -73,7 +73,6 @@ lp_setup_wait_empty_scene(struct lp_setup_context *setup)
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debug_printf("%s: wait for scene %d\n",
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__FUNCTION__, setup->scenes[0]->fence->id);
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lp_fence_wait(setup->scenes[0]->fence);
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- lp_scene_end_rasterization(setup->scenes[0]);
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}
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return 0;
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}
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@@ -87,10 +86,8 @@ lp_setup_get_empty_scene(struct lp_setup_context *setup)
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/* try and find a scene that isn't being used */
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for (i = 0; i < setup->num_active_scenes; i++) {
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if (setup->scenes[i]->fence) {
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- if (lp_fence_signalled(setup->scenes[i]->fence)) {
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- lp_scene_end_rasterization(setup->scenes[i]);
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+ if (lp_fence_signalled(setup->scene->fence))
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break;
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- }
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} else
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break;
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}
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@@ -213,9 +210,22 @@ lp_setup_rasterize_scene( struct lp_setup_context *setup )
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setup->last_fence->issued = TRUE;
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mtx_lock(&screen->rast_mutex);
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+
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+ /* FIXME: We enqueue the scene then wait on the rasterizer to finish.
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+ * This means we never actually run any vertex stuff in parallel to
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+ * rasterization (not in the same context at least) which is what the
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+ * multiple scenes per setup is about - when we get a new empty scene
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+ * any old one is already empty again because we waited here for
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+ * raster tasks to be finished. Ideally, we shouldn't need to wait here
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+ * and rely on fences elsewhere when waiting is necessary.
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+ * Certainly, lp_scene_end_rasterization() would need to be deferred too
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+ * and there's probably other bits why this doesn't actually work.
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+ */
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lp_rast_queue_scene(screen->rast, scene);
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+ lp_rast_finish(screen->rast);
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mtx_unlock(&screen->rast_mutex);
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+ lp_scene_end_rasterization(setup->scene);
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lp_setup_reset( setup );
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LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
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diff --git a/src/gallium/drivers/llvmpipe/lp_setup_context.h b/src/gallium/drivers/llvmpipe/lp_setup_context.h
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index 420b78e2f52..92dfeb890d5 100644
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--- a/src/gallium/drivers/llvmpipe/lp_setup_context.h
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+++ b/src/gallium/drivers/llvmpipe/lp_setup_context.h
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@@ -56,6 +56,7 @@ struct lp_setup_variant;
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/** Max number of scenes */
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+/* XXX: make multiple scenes per context work, see lp_setup_rasterize_scene */
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#define INITIAL_SCENES 4
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#define MAX_SCENES 64
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--
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2.35.3
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@ -74,6 +74,7 @@ Patch0006: 0004-Revert-nouveau-no-modifier-the-invalid-modifier.patch
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Patch0007: 0005-Revert-nouveau-Use-DRM_FORMAT_MOD_NVIDIA_BLOCK_LINEA.patch
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Patch0008: 0006-Revert-nouveau-Stash-supported-sector-layout-in-scre.patch
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Patch0009: 0001-Revert-Reinstate-llvmpipe-allow-vertex-processing-an.patch
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BuildRequires: meson >= 0.45
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BuildRequires: gcc
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BuildRequires: gcc-c++
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